Creating new AI fighting.

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i love ur work n have subscribed to ur channel.




on a lighter note:
#hope the AI doesn't block my arrows and steel bolts with sword :smile:    just kidding
#if less flip, the better or this should be for some Chinese kingdom AI lords as it would look funny for King Ragnar with his old age doing a back flip like this.
#we can have a new kingdom, the chinese, where we can upgrade tree to one unit of the foot soldiers "ninja" - black dress, with ninja mask but with very light armor to balance the gameplay and flips around with katana and throwing shuriken killing people in battlefield n castle seize.
 
Any news?

Also, can you make options? I love the smarter AI and it would be great for AI officers and kings. But I would like to remove some of the unfair advantages, like flipping and faster backstep/sidestep.

Basically, if I were to apply this in Native, I just want the "boss" type characters like commanders, companions/bodyguards and other elite troops to be harder to kill but not impossible. I like the smarter blocking and footwork a lot, and I think that's enough for me.
 
Amazing! I would like to use it on duel servers and as part of Botovod project. Hopefully these features are able to be ported to Native multiplayer.
 
There's no installable version yet. So far it's just teasers.

hacbachvothuong said:
yes i have. But it isn't complete. I will post my code when complete. It's just  my tutorial.

He probably means he's still learning to code it. It's probably really buggy. Also he hasn't updated in a while. I wonder if he gave up on it, or if he's stuck somewhere.
 
What would be awesome is if you could have a method of customising the bots - choosing their kit and their skill level, so that you can practice certain techniques against specific weapons/armour etc.

It'd also be cool if you could set specific behaviour, like how often they attack (so you can simulate the spammers :wink: ), their level of aggression/defensiveness, etc.
 
It looks like you've changed the AI for the non hero bots so that they don't form a single advancing ball of blades.  Qudos if you have as that always ruined my single player experience.
 
Hanakoganei said:
There's no installable version yet. So far it's just teasers.

hacbachvothuong said:
yes i have. But it isn't complete. I will post my code when complete. It's just  my tutorial.

He probably means he's still learning to code it. It's probably really buggy. Also he hasn't updated in a while. I wonder if he gave up on it, or if he's stuck somewhere.
Hi friend. I'm not stuck any where. My son was born, I must take care of him so I will continue this job 2 or 3 month after.
 
Jesus YOUR LORD said:
It looks like you've changed the AI for the non hero bots so that they don't form a single advancing ball of blades.  Qudos if you have as that always ruined my single player experience.
No, the AI for the non hero bots only change when fighting with hero bots, not for the player, and it's only change bot's move step.
 
hacbachvothuong said:
Hanakoganei said:
There's no installable version yet. So far it's just teasers.

hacbachvothuong said:
yes i have. But it isn't complete. I will post my code when complete. It's just  my tutorial.

He probably means he's still learning to code it. It's probably really buggy. Also he hasn't updated in a while. I wonder if he gave up on it, or if he's stuck somewhere.
Hi friend. I'm not stuck any where. My son was born, I must take care of him so I will continue this job 2 or 3 month after.

Congratulation for having a baby!  And yes it is so important to focus on your family and life first  I wish you a great life with your family!

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hacbachvothuong said:
Jesus YOUR LORD said:
It looks like you've changed the AI for the non hero bots so that they don't form a single advancing ball of blades.  Qudos if you have as that always ruined my single player experience.
No, the AI for the non hero bots only change when fighting with hero bots, not for the player, and it's only change bot's move step.
Nice, good luck  :smile:
 
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