Turanien
lord john said:1.124 is out...
Yeah... I am notoriously slow in updating these kind of things though.
lord john said:1.124 is out...
http://forums.taleworlds.com/index.php/topic,35044.0.htmlQBDU07 said:problem in open build_module
QBDU07 said:I does not understand(include). It is impossible to create a map with a software??? All have to be made by code???
Rhonerin said:How do i make my map playable in other modules?
Turanien said:Rhonerin said:How do i make my map playable in other modules?
Simply place the scene in the SceneObj folder of the mod. Then you need to edit the same three module files for that mod, compile and overwrite the original module files. It will then appear as a poll option, admin option, whatnot...
jmarques said:EDIT: Now i am going berserk. I repeated the whole thing twice, and no button appears. Also, if you dont mind, i'll rant a little about the usage of Python. Why use python and not C or C++ which are much simpler, don't need this indentation bull****, and a nice little code::blocks project for us to compile after being done editing? Would make things easier in my opinion. Not relevant. Now about this thing not working. No button appears in tutorial or battle screen, and i can't see my map anywhere (not in custom battle, not in multiplayer hosting place...). And i'm gonna become crazy if this continues.
EDIT2: Why don't you post the edited files for download? That way there would be no need for a tutorial, a simple download would make the whole thing work!
Sour Cream and Onion said:Hum. I can make my map and stuff, and i leave edit mode to save it, and that seems to work, but if i try to select the scene again in the scene chooser, it comes up blank
Anyone know whats going on?
Sour Cream and Onion said:Well its the same map I made in the terrain thingy. Anything I've added in edit (and saved) disappears.