插入代码块:
if (culture.StringId != "empire" && culture.StringId != "vlandia" && culture.StringId != "battania" && culture.StringId != "sturgia" && culture.StringId != "aserai" && culture.StringId != "khuzait")
{
if (culture.StringId == "nord" culture.StringId == "vakken" culture.StringId == "darshi")
{
culture = Hero.MainHero.Culture;
}
culture = Hero.MainHero.Culture;
}
This series of code seems to be causing any modded culture to default back to the hero party's default culture for generating heroes. Right now there are a myriad of issues with custom cultures in mods, Settlements.xml is not loading ownership/culture changes through submodules for instance.

