Crashing

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Well, I downloaded the mod and it runs fine for the first couple of days. Then on my second game/account/save I went into a battle with a khergit army vs Veagirs. Everything was fine, like 200 fps, then suddenly it crashes, for no apparent reason. This seems to happen sometime after I lance some one. Its not my computer's problem, the game runs at like 200 fps. So if anyone could offer suggestions that would be helpful, thanks.

-MountandBladeKinsman

P.S. Great mod!
 
MountandBladeKinsman said:
Well, I downloaded the mod and it runs fine for the first couple of days. Then on my second game/account/save I went into a battle with a khergit army vs Veagirs. Everything was fine, like 200 fps, then suddenly it crashes, for no apparent reason. This seems to happen sometime after I lance some one. Its not my computer's problem, the game runs at like 200 fps. So if anyone could offer suggestions that would be helpful, thanks.

-MountandBladeKinsman

P.S. Great mod!

OK but we need more info lance type,horse name,speed of horse in moment of impact,name of the victim,place and time :smile:

Seriously lower textures to 50% and see if it crashed considering you entered battle with khergit and veagirs army there were 400-500 troops? and your battlesizer is set to?

Also you cant have 200fps at all time... :smile: i got 60 fps and thats what i set in max frame rate...still when 2 big armies crash i got 30 fps...so i doubt you have always 200 fps...
 
Hmm, ok, time for more detail. Ok, thats true there is a framerate dip, it drops to about 30-45 fps when the armies collide. My battlesizer is set to 150. I figured out that If I am in that battle long enough It crashes, even if I dont lance/kill anyone. It stutters then crashes. It only happens in that battle too, theres about 1000 khergits vs about 180 vageirs.
 
Chel said:
try limiting the number of corpses

Hm i just notice something with my battlesizer at 400 and 30-60+ fps i noticed fev thing that i dont pay atention...and you can turn them off...today i will try with 500 battlesizer becouse i turn off fev extra things :

-Shadows...only turn off units and player shadows...other leave on if you turn all of well game will look like crap...
-Bodies well i dont count them any way...and for some reason there are still laying there i think they disapear after fev sec so you can still laught if some one dies funny way...
-Particles i think its dust...no idea what its doing but its faster...
-Grass...i always had it set to 0...too much grass and you dont see bodies...
-Textures to 0 belive it or not but actually you dont see ANY difreance in action...
-Anisotropic filtering...not usefull you wont notice it...

Other my setting are at MAX except resolution and its set a 1280x800 i love this resolution...even my monitor can support 1680x1050 i only use it in windows...
 
FrisianDude said:
Sometimes the same thing happens with the very first kill. I had it crash as well when I wanted to quick-save on the map. :lol:

Hm so you PC sucks :smile: any way lower textures gives bigest speed and stability kick...
 
I seem to remember that there was a texty way to change corpse and ragdoll numbers without being limited to just 40 and 10? Does anyone know how to do that?
 
I limited the amount of corpses and that pretty much works, exept for some small error issues during large sieges and stuff. Lol, Im biting my fingernails whenever the game stutters *thinks* is it gonna crash? Anyways thanks. I just realized that there are more than 1 ladder at a siege. The amount of blood that comes out of a man is a lot, and I like it, but is the main cause of lag lol, it makes the game lag more than the sheer amount of 150 people on the map.
 
I had a freguent RGL error in big battles and sieges, but after I lowered my amount of corpses to 10 and texture qiality from 100 to 50%, it works like a dream, I just conquered Reyvadin and it worked like a dream, no lag at all!
 
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