Need More Info Crashing After Sieging Garantor Castle

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Ecrivain

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This bug has happened in a few different ways so far. The conditions leading up to it are:

1. War declared (automatically) on Vlandia.
2. Siege Garantor Castle...doesn't have to be successful. The first five times I crashed like this, I abandoned the siege before I got overwhelmed by Belgir's 600+ man army. I went back to a previous save and the war got declared later. After routing Derthert's men with the help of the Aserai (an enemy of my enemy situation), I returned to the now defenseless Garantor Castle and took it easy.
3. Negotiate peace with the Vlandians. I handed over approx. 40k denars to the head of a large Vlandian army and declared peace. It might have been Belgir both times, though it might have been Ergeron during my last situations.
4. Press play or move.

It would be nice if this could get solved. My game is now autosaved right after negotiating peace, and I'm stuck on an infinite crash loop. I also really want the castle. Took me forever to get it.
 
I'm having this same issue. I besieged a town and won with horrible odds. I immediately sought out the enemy to declare peace, paid them off, and if time moves at all my game crashes. It's a real bummer. The game doesn't crash if time doesn't move: it only crashes when I try to walk or pass time.
 
Didn't see your thread, i made one similar.

Same issue tho : Siege complete -> quickly bartering peace -> crash when going back on campaign map and moving by an inch.
 
Looks like I'm not alone, and that it isn't just the one castle, but I had a similar situation with a previous castle. I took the castle, sought out the nearest Aserai noble and gave him a single denar (lol) to end the war. I didn't crash there. That's why I have the thread under Garantor Castle.

Maybe the difference was that the war, in the non-buggy case, was entirely of my own making.
 
Hello, thanks for reporting this problem. Unfortunately, we were unable to respond to this thread when it was first created. We believe the issue may have been resolved since the creation of this topic. If you are currently experiencing this issue with the latest live or beta versions of the game, please update this thread so we can forward this issue to the team for investigation.
 
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