Crashing after saving

Users who are viewing this thread

Freff

Recruit
Hello! I have a problem with crashes after saving.

They occur after the saving is done, so when I load the save after restarting the game, no progress is lost from when the crash happened. Usually the error message: hash vector failed at index 1037725436 is displayed but sometimes there is no message.

This has happened on two different computeres on different saves, as of now I play with the VC Balance mod v 5.0 and these tweaks: Stop Morrigan from leaving (2.012) from QWW, Change the negative effect companions have on each other's morale Reforged/2.0/2.004, Seige relation loss modification from Carsak (2.02:cool:.

I should add that it seems quite random when the crashes happen, it has happened at the first time saving to after quite a few times.

Rgl log:

Code:
Starting new log file.
 Version:  1.173 
 
-- OS: Microsoft  (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: AMD Ryzen 7 1700X Eight-Core Processor (AuthenticAMD)
 - L1 cache size: 32K
 - L2 cache size: 512K
 - CPU Features: FPU MMX SSE SSE2 SSE3 HTT MmxExt 
 - Number of CPUs: 16 ( Speed: ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz / ~3400MHz )

-- GPU:
 - D3D9 Adapter: 0 / Driver: nvldumd.dll / Description: NVIDIA GeForce GTX 1070
 - Texture Memory: 4095 ( Available Texture Memory: 4040 )

 Received stats and achievements from Steam
 
 Processing Ini File {
 Module_name =  VC_Balance_Mod_5.0 
 Num Hints =  12 
 Setting Map Min X =  -257.903931 
 Setting Map Max X =  281.758240 
 Setting Map Min Y =  -281.854553 
 Setting Map Max Y =  290.571899 
 Setting Time Multiplier =  0.250000 
 Setting Seeing Range Multiplier =  6.500000 
 Setting Track Spotting Multiplier =  0.800000 
 Setting player_wounded_treshold =  5.000000 
 Setting hero_wounded_treshold =  15.000000 
 Setting Skill Prisoner Management Bonus =  5 
 Setting Skill Leadership Bonus =  3 
 Setting Base Companion Limit =  20 
 Setting player_xp_multiplier =  1.000000 
 Setting hero_xp_multiplier =  2.000000 
 Setting regulars_xp_multiplier =  2.000000 
 Setting damage_interrupt_attack_treshold =  6.000000 
 Setting damage_interrupt_attack_treshold_mp =  6.000000 
 Setting armor_soak_factor_against_cut =  0.800000 
 Setting armor_soak_factor_against_pierce =  0.650000 
 Setting armor_soak_factor_against_blunt =  0.650000 
 Setting armor_reduction_factor_against_cut =  0.950000 
 Setting armor_reduction_factor_against_pierce =  0.650000 
 Setting armor_reduction_factor_against_blunt =  0.750000 
 Setting horse_charge_damage_multiplier =  1.000000 
 Setting couched_lance_damage_multiplier =  0.650000 
 Setting fall_damage_multiplier =  1.000000 
 Setting shield_penetration_offset =  30.000000 
 Setting shield_penetration_factor =  3.000000 
 Setting missile_damage_speed_power =  2.000000 
 Setting melee_damage_speed_power =  2.000000 
 Setting multiplayer_walk_enabled =  0 
 Setting mission_object_prune_time =  180 
 Scan Module Textures =  1 
 Scan Module Sounds =  1 
 Unrecognized Module_info directive =  give_performance_warnings . Skipping.
 Loading Module Resource  La_Grandmasters_Shaders 
 Loading Module Resource  test 
 Loading Module Resource  shaders 
 Loading Module Resource  textures 
 Loading Module Resource  vc_textures 
 Loading Module Resource  vc_materials 
 Loading Module Resource  materials 
 Loading Module Resource  materials_face_gen 
 Loading Module Resource  vc_bodies 
 Loading Module Resource  uimeshes 
 Loading Module Resource  meshes_face_gen 
 Loading Module Resource  helpers 
 Loading Module Resource  vc_map_objects 
 Loading Module Resource  vc_map_iconchars 
 Loading Module Resource  particle_meshes 
 Loading Module Resource  skeletons 
 Loading Module Resource  grass_meshes 
 Loading Module Resource  plant_meshes 
 Loading Module Resource  object_meshes 
 Loading Module Resource  object_bodies 
 Loading Module Resource  goods_meshes 
 Loading Module Resource  item_meshes1 
 Loading Module Resource  food 
 Loading Module Resource  village_houses 
 Loading Module Resource  village_houses_a 
 Loading Module Resource  village_houses_b 
 Loading Module Resource  interiors_a 
 Loading Module Resource  interiors_b 
 Loading Module Resource  interiors_c 
 Loading Module Resource  arena 
 Loading Module Resource  castle_a 
 Loading Module Resource  dungeon 
 Loading Module Resource  snowy_houses 
 Loading Module Resource  square_keep 
 Loading Module Resource  vc_pictures 
 Loading Module Resource  user_interface_b 
 Loading Module Resource  user_interface_c 
 Loading Module Resource  user_interface_d 
 Loading Module Resource  scene_encounter_spot 
 Loading Module Resource  interior_thirsty_lion 
 Loading Module Resource  houses1 
 Loading Module Resource  wall_meshes1 
 Loading Module Resource  town_houses 
 Loading Module Resource  doors 
 Loading Module Resource  churches 
 Loading Module Resource  castle_c 
 Loading Module Resource  castle_d 
 Loading Module Resource  castle_e 
 Loading Module Resource  castle_f 
 Loading Module Resource  castle_g 
 Loading Module Resource  castle_h 
 Loading Module Resource  castle_i 
 Loading Module Resource  viking_houses 
 Loading Module Resource  town_houses_c 
 Loading Module Resource  particles_2 
 Loading Module Resource  prisons 
 Loading Module Resource  prisons_b 
 Loading Module Resource  vc_terrain_borders 
 Loading Module Resource  skyboxes 
 Loading Module Resource  new_skyboxes 
 Loading Module Resource  object_b 
 Loading Module Resource  destroy 
 Loading Module Resource  vc_trees 
 Loading Module Resource  grass_meshes_b 
 Loading Module Resource  interiors_steppe 
 Loading Module Resource  town_houses_d 
 Loading Module Resource  ani_horse_mounted 
 Loading Module Resource  horse_skeleton 
 Loading Module Resource  instruments 
 Loading Module Resource  simple_primitives 
 Loading Module Resource  ani_man_walk 
 Loading Module Resource  ani_death 
 Loading Module Resource  ani_stand_guardsman 
 Loading Module Resource  ani_human_mounted 
 Loading Module Resource  ani_lady_stand 
 Loading Module Resource  ani_poses 
 Loading Module Resource  ani_man_cheer 
 Loading Module Resource  ani_stand_onhorse 
 Loading Module Resource  ani_strikes 
 Loading Module Resource  ani_equip_arms 
 Loading Module Resource  ani_run_p 
 Loading Module Resource  ani_run_forward_left_right 
 Loading Module Resource  uni_strikes3 
 Loading Module Resource  ani_walk_sideways 
 Loading Module Resource  ani_run_sideways 
 Loading Module Resource  ani_stand 
 Loading Module Resource  ani_crouch_down 
 Loading Module Resource  ani_low_walk 
 Loading Module Resource  ani_turn_man 
 Loading Module Resource  ani_lancer 
 Loading Module Resource  ani_attacks 
 Loading Module Resource  ani_kicks 
 Loading Module Resource  ani_walk_backward 
 Loading Module Resource  ani_run_lookingsides 
 Loading Module Resource  ani_defends 
 Loading Module Resource  ani_walk_lookingsides 
 Loading Module Resource  ani_jump 
 Loading Module Resource  ani_wedding 
 Loading Module Resource  uni_jump 
 Loading Module Resource  uni_stances 
 Loading Module Resource  uni_equip 
 Loading Module Resource  uni_strike 
 Loading Module Resource  uni_throws 
 Loading Module Resource  uni_fistswing 
 Loading Module Resource  uni_lord_stand 
 Loading Module Resource  uni_defence 
 Loading Module Resource  uni_sideways 
 Loading Module Resource  dart 
 Loading Module Resource  rock 
 Loading Module Resource  raw_materials 
 Loading Module Resource  gauntlets_new 
 Loading Module Resource  bride_dress 
 Loading Module Resource  ui_server_filter 
 Loading Module Resource  ship 
 Loading Module Resource  arabian_houses 
 Loading Module Resource  object_c 
 Loading Module Resource  valleyProps 
 Loading Module Resource  workshops 
 Loading Module Resource  barrier_primitives 
 Loading Module Resource  town_houses_e 
 Loading Module Resource  wb_mp_objects_a 
 Loading Module Resource  vc_arcosyflechas 
 Loading Module Resource  bry_banners 
 Loading Module Resource  bry_banners_default 
 Loading Module Resource  bry_battlebanners 
 Loading Module Resource  bry_flags_vertical 
 Loading Module Resource  vc_iconos 
 Loading Module Resource  bry_pic_mesh 
 Loading Module Resource  vc_shields 
 Loading Module Resource  vc_shields_tableau 
 Loading Module Resource  vc_armors_angle 
 Loading Module Resource  vc_armors_briton 
 Loading Module Resource  vc_armors_frisians 
 Loading Module Resource  vc_armors_generic 
 Loading Module Resource  vc_armors_irish 
 Loading Module Resource  vc_armors_norse 
 Loading Module Resource  vc_armors_picts 
 Loading Module Resource  vc_armors_saxon 
 Loading Module Resource  vc_clerics 
 Loading Module Resource  vc_female_dresses 
 Loading Module Resource  vc_shoes 
 Loading Module Resource  vc_swords 
 Loading Module Resource  vc_helmets 
 Loading Module Resource  vc_axes 
 Loading Module Resource  vc_native 
 Loading Module Resource  vc_props 
 Loading Module Resource  vc_props2 
 Loading Module Resource  vc_props3 
 Loading Module Resource  vc_props_new_houses 
 Loading Module Resource  vc_sea_battle 
 Loading Module Resource  vc_spears 
 Loading Module Resource  dedal_anims 
 Loading Module Resource  vc_hoods 
 Loading Module Resource  vc_shields2 
 Loading Module Resource  vc_swords2 
 Loading Module Resource  vc_food 
 Loading Module Resource  vc_tradeitems 
 Loading Module Resource  vc_knifes 
 Loading Module Resource  vc_horses 
 Loading Module Resource  La_Grandmasters_map_text 
 Loading Module Resource  vc_shields_basic 
 Loading Module Resource  vc_work 
 Loading Module Resource  vc_animals 
 
} //Processing Ini File Finished
 Loading Music...
 Loading Textures...
 Finished Loading Textures...
 L8 Format is  supported
 Loading Module...
 Loading item kinds...
 Loading dialogs...
 Loading mission templates...
 Loading party templates...
 loading time:  35727 
 Finished All...
 Loading tracks
 load_map_data complete.
 Init_map complete.
 init_meta_mission complete.
 map mesh built.
 get_ideal_sun_color.
 get_ideal_fog_color.
 1411 parties added.
 launch complete.
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 
Saving Game... Creating new savegame file... Saving header... Saving game state... Closing new save game file... Starting checksum control... Performing checksum control... Savegame checksum control succeeded...
 Backing up old file name... Removing old backup file. Renaming old savegame to backup file. Renaming new savegame file. Savegame succeded...
 ERROR: Hash vector failed at index 1037725436
 
For support from the devs you need to be playing vanilla (no mods, tweaks or cheats). See if you still have a issue, and if so, include info on your computer and crash log.

For help with a mod you can ask in the mod thread.
 
This has happened in vanilla and all other tweaks and submods I have tried. It started on my old computer after upgrading to windows 10.

I would not be surprised if windows 10 is the cause, as it has been nothing but trouble since I made the mistake of upgrading.
 
Back
Top Bottom