Tirion Fordring
Recruit

rlg.log
game crashes when trying to load my save (Day 450)
please help
Game crashes when loading save
rlg.log
cant find config
Starting new log file.
Version: 1.168
-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 860M
- Texture Memory: 4095 ( Available Texture Memory: 4064 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Viking_Conquest2023
Num Hints = 12
Setting Map Min X = -257.903931
Setting Map Max X = 281.758240
Setting Map Min Y = -281.854553
Setting Map Max Y = 290.571899
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 2.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 3.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.650000
Setting armor_reduction_factor_against_cut = 0.950000
Setting armor_reduction_factor_against_pierce = 0.650000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 1.400000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = give_performance_warnings . Skipping.
Loading Module Resource La_Grandmasters_Shaders
Loading Module Resource test
Loading Module Resource shaders
Loading Module Resource textures
Loading Module Resource vc_textures
Loading Module Resource vc_materials
Loading Module Resource materials
Loading Module Resource materials_face_gen
Loading Module Resource vc_bodies
Loading Module Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Module Resource helpers
Loading Module Resource vc_map_objects
Loading Module Resource vc_map_iconchars
Loading Module Resource particle_meshes
Loading Module Resource skeletons
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Module Resource object_meshes
Loading Module Resource object_bodies
Loading Module Resource goods_meshes
Loading Module Resource item_meshes1
Loading Module Resource food
Loading Module Resource village_houses
Loading Module Resource village_houses_a
Loading Module Resource village_houses_b
Loading Module Resource interiors_a
Loading Module Resource interiors_b
Loading Module Resource interiors_c
Loading Module Resource arena
Loading Module Resource castle_a
Loading Module Resource dungeon
Loading Module Resource snowy_houses
Loading Module Resource square_keep
Loading Module Resource vc_pictures
Loading Module Resource user_interface_b
Loading Module Resource user_interface_c
Loading Module Resource user_interface_d
Loading Module Resource scene_encounter_spot
Loading Module Resource interior_thirsty_lion
Loading Module Resource houses1
Loading Module Resource wall_meshes1
Loading Module Resource town_houses
Loading Module Resource doors
Loading Module Resource churches
Loading Module Resource castle_c
Loading Module Resource castle_d
Loading Module Resource castle_e
Loading Module Resource castle_f
Loading Module Resource castle_g
Loading Module Resource castle_h
Loading Module Resource castle_i
Loading Module Resource viking_houses
Loading Module Resource town_houses_c
Loading Module Resource particles_2
Loading Module Resource prisons
Loading Module Resource prisons_b
Loading Module Resource vc_terrain_borders
Loading Module Resource skyboxes
Loading Module Resource new_skyboxes
Loading Module Resource object_b
Loading Module Resource destroy
Loading Module Resource vc_trees
Loading Module Resource grass_meshes_b
Loading Module Resource interiors_steppe
Loading Module Resource town_houses_d
Loading Module Resource ani_horse_mounted
Loading Module Resource horse_skeleton
Loading Module Resource instruments
Loading Module Resource simple_primitives
Loading Module Resource ani_man_walk
Loading Module Resource ani_death
Loading Module Resource ani_stand_guardsman
Loading Module Resource ani_human_mounted
Loading Module Resource ani_lady_stand
Loading Module Resource ani_poses
Loading Module Resource ani_man_cheer
Loading Module Resource ani_stand_onhorse
Loading Module Resource ani_strikes
Loading Module Resource ani_equip_arms
Loading Module Resource ani_run_p
Loading Module Resource ani_run_forward_left_right
Loading Module Resource uni_strikes3
Loading Module Resource ani_walk_sideways
Loading Module Resource ani_run_sideways
Loading Module Resource ani_stand
Loading Module Resource ani_crouch_down
Loading Module Resource ani_low_walk
Loading Module Resource ani_turn_man
Loading Module Resource ani_lancer
Loading Module Resource ani_attacks
Loading Module Resource ani_kicks
Loading Module Resource ani_walk_backward
Loading Module Resource ani_run_lookingsides
Loading Module Resource ani_defends
Loading Module Resource ani_walk_lookingsides
Loading Module Resource ani_jump
Loading Module Resource ani_wedding
Loading Module Resource uni_jump
Loading Module Resource uni_stances
Loading Module Resource uni_equip
Loading Module Resource uni_strike
Loading Module Resource uni_throws
Loading Module Resource uni_fistswing
Loading Module Resource uni_lord_stand
Loading Module Resource uni_defence
Loading Module Resource uni_sideways
Loading Module Resource dart
Loading Module Resource rock
Loading Module Resource raw_materials
Loading Module Resource gauntlets_new
Loading Module Resource bride_dress
Loading Module Resource ui_server_filter
Loading Module Resource ship
Loading Module Resource arabian_houses
Loading Module Resource object_c
Loading Module Resource valleyProps
Loading Module Resource workshops
Loading Module Resource barrier_primitives
Loading Module Resource town_houses_e
Loading Module Resource wb_mp_objects_a
Loading Module Resource vc_arcosyflechas
Loading Module Resource bry_banners
Loading Module Resource bry_banners_default
Loading Module Resource bry_battlebanners
Loading Module Resource bry_flags_vertical
Loading Module Resource vc_iconos
Loading Module Resource bry_pic_mesh
Loading Module Resource vc_shields
Loading Module Resource vc_shields_tableau
Loading Module Resource vc_armors_angle
Loading Module Resource vc_armors_briton
Loading Module Resource vc_armors_frisians
Loading Module Resource vc_armors_generic
Loading Module Resource vc_armors_irish
Loading Module Resource vc_armors_norse
Loading Module Resource vc_armors_picts
Loading Module Resource vc_armors_saxon
Loading Module Resource vc_clerics
Loading Module Resource vc_female_dresses
Loading Module Resource vc_shoes
Loading Module Resource vc_swords
Loading Module Resource vc_helmets
Loading Module Resource vc_axes
Loading Module Resource vc_native
Loading Module Resource vc_props
Loading Module Resource vc_props2
Loading Module Resource vc_props3
Loading Module Resource vc_props_new_houses
Loading Module Resource vc_sea_battle
Loading Module Resource vc_spears
Loading Module Resource dedal_anims
Loading Module Resource vc_hoods
Loading Module Resource vc_shields2
Loading Module Resource vc_swords2
Loading Module Resource vc_food
Loading Module Resource vc_tradeitems
Loading Module Resource vc_knifes
Loading Module Resource vc_horses
Loading Module Resource La_Grandmasters_map_text
Loading Module Resource vc_shields_basic
Loading Module Resource vc_work
Loading Module Resource vc_animals
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 34481
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
470 parties added.
launch complete.
Switching to menu window...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1349 parties added.
rlg.log
cant find config
Starting new log file.
Version: 1.168
-- OS: Microsoft (build 9200), 64-bit
-- RAM: Available physical RAM: 4095MB/4096MB
-- CPU: Intel(R) Core(TM) i7-4710MQ CPU @ 2.50GHz (GenuineIntel)
- L2 cache size: 256K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 8 ( Speed: ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz / ~2494MHz )
-- GPU:
- D3D9 Adapter: 0 / Driver: nvd3dum.dll / Description: NVIDIA GeForce GTX 860M
- Texture Memory: 4095 ( Available Texture Memory: 4064 )
Received stats and achievements from Steam
Processing Ini File {
Module_name = Viking_Conquest2023
Num Hints = 12
Setting Map Min X = -257.903931
Setting Map Max X = 281.758240
Setting Map Min Y = -281.854553
Setting Map Max Y = 290.571899
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 1.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 2.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 3.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.650000
Setting armor_reduction_factor_against_cut = 0.950000
Setting armor_reduction_factor_against_pierce = 0.650000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 1.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 2.000000
Setting melee_damage_speed_power = 1.400000
Setting multiplayer_walk_enabled = 0
Setting mission_object_prune_time = 180
Scan Module Textures = 1
Scan Module Sounds = 1
Unrecognized Module_info directive = give_performance_warnings . Skipping.
Loading Module Resource La_Grandmasters_Shaders
Loading Module Resource test
Loading Module Resource shaders
Loading Module Resource textures
Loading Module Resource vc_textures
Loading Module Resource vc_materials
Loading Module Resource materials
Loading Module Resource materials_face_gen
Loading Module Resource vc_bodies
Loading Module Resource uimeshes
Loading Module Resource meshes_face_gen
Loading Module Resource helpers
Loading Module Resource vc_map_objects
Loading Module Resource vc_map_iconchars
Loading Module Resource particle_meshes
Loading Module Resource skeletons
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Module Resource object_meshes
Loading Module Resource object_bodies
Loading Module Resource goods_meshes
Loading Module Resource item_meshes1
Loading Module Resource food
Loading Module Resource village_houses
Loading Module Resource village_houses_a
Loading Module Resource village_houses_b
Loading Module Resource interiors_a
Loading Module Resource interiors_b
Loading Module Resource interiors_c
Loading Module Resource arena
Loading Module Resource castle_a
Loading Module Resource dungeon
Loading Module Resource snowy_houses
Loading Module Resource square_keep
Loading Module Resource vc_pictures
Loading Module Resource user_interface_b
Loading Module Resource user_interface_c
Loading Module Resource user_interface_d
Loading Module Resource scene_encounter_spot
Loading Module Resource interior_thirsty_lion
Loading Module Resource houses1
Loading Module Resource wall_meshes1
Loading Module Resource town_houses
Loading Module Resource doors
Loading Module Resource churches
Loading Module Resource castle_c
Loading Module Resource castle_d
Loading Module Resource castle_e
Loading Module Resource castle_f
Loading Module Resource castle_g
Loading Module Resource castle_h
Loading Module Resource castle_i
Loading Module Resource viking_houses
Loading Module Resource town_houses_c
Loading Module Resource particles_2
Loading Module Resource prisons
Loading Module Resource prisons_b
Loading Module Resource vc_terrain_borders
Loading Module Resource skyboxes
Loading Module Resource new_skyboxes
Loading Module Resource object_b
Loading Module Resource destroy
Loading Module Resource vc_trees
Loading Module Resource grass_meshes_b
Loading Module Resource interiors_steppe
Loading Module Resource town_houses_d
Loading Module Resource ani_horse_mounted
Loading Module Resource horse_skeleton
Loading Module Resource instruments
Loading Module Resource simple_primitives
Loading Module Resource ani_man_walk
Loading Module Resource ani_death
Loading Module Resource ani_stand_guardsman
Loading Module Resource ani_human_mounted
Loading Module Resource ani_lady_stand
Loading Module Resource ani_poses
Loading Module Resource ani_man_cheer
Loading Module Resource ani_stand_onhorse
Loading Module Resource ani_strikes
Loading Module Resource ani_equip_arms
Loading Module Resource ani_run_p
Loading Module Resource ani_run_forward_left_right
Loading Module Resource uni_strikes3
Loading Module Resource ani_walk_sideways
Loading Module Resource ani_run_sideways
Loading Module Resource ani_stand
Loading Module Resource ani_crouch_down
Loading Module Resource ani_low_walk
Loading Module Resource ani_turn_man
Loading Module Resource ani_lancer
Loading Module Resource ani_attacks
Loading Module Resource ani_kicks
Loading Module Resource ani_walk_backward
Loading Module Resource ani_run_lookingsides
Loading Module Resource ani_defends
Loading Module Resource ani_walk_lookingsides
Loading Module Resource ani_jump
Loading Module Resource ani_wedding
Loading Module Resource uni_jump
Loading Module Resource uni_stances
Loading Module Resource uni_equip
Loading Module Resource uni_strike
Loading Module Resource uni_throws
Loading Module Resource uni_fistswing
Loading Module Resource uni_lord_stand
Loading Module Resource uni_defence
Loading Module Resource uni_sideways
Loading Module Resource dart
Loading Module Resource rock
Loading Module Resource raw_materials
Loading Module Resource gauntlets_new
Loading Module Resource bride_dress
Loading Module Resource ui_server_filter
Loading Module Resource ship
Loading Module Resource arabian_houses
Loading Module Resource object_c
Loading Module Resource valleyProps
Loading Module Resource workshops
Loading Module Resource barrier_primitives
Loading Module Resource town_houses_e
Loading Module Resource wb_mp_objects_a
Loading Module Resource vc_arcosyflechas
Loading Module Resource bry_banners
Loading Module Resource bry_banners_default
Loading Module Resource bry_battlebanners
Loading Module Resource bry_flags_vertical
Loading Module Resource vc_iconos
Loading Module Resource bry_pic_mesh
Loading Module Resource vc_shields
Loading Module Resource vc_shields_tableau
Loading Module Resource vc_armors_angle
Loading Module Resource vc_armors_briton
Loading Module Resource vc_armors_frisians
Loading Module Resource vc_armors_generic
Loading Module Resource vc_armors_irish
Loading Module Resource vc_armors_norse
Loading Module Resource vc_armors_picts
Loading Module Resource vc_armors_saxon
Loading Module Resource vc_clerics
Loading Module Resource vc_female_dresses
Loading Module Resource vc_shoes
Loading Module Resource vc_swords
Loading Module Resource vc_helmets
Loading Module Resource vc_axes
Loading Module Resource vc_native
Loading Module Resource vc_props
Loading Module Resource vc_props2
Loading Module Resource vc_props3
Loading Module Resource vc_props_new_houses
Loading Module Resource vc_sea_battle
Loading Module Resource vc_spears
Loading Module Resource dedal_anims
Loading Module Resource vc_hoods
Loading Module Resource vc_shields2
Loading Module Resource vc_swords2
Loading Module Resource vc_food
Loading Module Resource vc_tradeitems
Loading Module Resource vc_knifes
Loading Module Resource vc_horses
Loading Module Resource La_Grandmasters_map_text
Loading Module Resource vc_shields_basic
Loading Module Resource vc_work
Loading Module Resource vc_animals
} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is supported
WARNING: UNABLE TO MAP GAME PRESENTATION CODE: prsnt_game_escape
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_check_party_sees_party
WARNING: UNABLE TO MAP GAME SCRIPT CODE: game_missile_launch
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 34481
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
470 parties added.
launch complete.
Switching to menu window...
Loading tracks
load_map_data complete.
Init_map complete.
init_meta_mission complete.
map mesh built.
get_ideal_sun_color.
get_ideal_fog_color.
1349 parties added.
game crashes when trying to load my save (Day 450)
please help