Crashes are not quite related to performance.

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xdj1nn

Knight at Arms
I've tried to go with the mod in this PC which's pretty much a NASA SPACESHIP for any Warband mod, no matter how heavy the resources are, but for some reason (likely poor optimization on Scenes) the game sometimes crashes when loading towns, there are two probable main reasons, one being needless oversized textures for small-objects/broken meshes/poorly positioned models making the rendering glitch or sounds, as I've seen the mod tends to spam sounds everywhere and these have been a recurring crash reason in many games... Sometimes a game can't comport too many sounds being spammed at once.

At any rate, it'd be good to improve the optimization in said scenes because as it is, they are there for no reason, sort of wasted time and resources since no one is able to play the mod without the "low something" patch.
 
It has nothing to do with sounds, it's the textures combined with the huge size of towns and the amount of models in it. Also the game is old which ends up limiting the hardware potential. So yeah it was a mistake making the towns so big. If you lower your resolution though you don't need any "low something" patch.
 
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