Resolved Crash While Clicking/Moving (1.0.11)

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cruxsis

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I updated from a past version today and now I crash and get the below message anytime I try to move. I've tried every fix i can but I assume it's because of starting a new update from an old save. So I'll probably have to start a new game (sadly). If anyone knows a fix I'd greatly appreciate it. Included a mod list also, though tried with them both enabled, disabled, etc.

Thanks, Much

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Mount and Blade Bannerlord has crashed
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Mount and Blade Bannerlord has encountered an error and needs to close. See the error information below.

NullReferenceException:

Object reference not set to an instance of an object.



Stack trace:

at TaleWorlds.CampaignSystem.MapEvent.SimulateSingleHit(Int32 strikerSideIndex, Int32 strikedSideIndex, Single strikerAdvantage)

at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleForRound(BattleSideEnum side, Single advantage)

at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleForRounds(Int32 simulationRoundsDefender, Int32 simulationRoundsAttacker)

at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleSession()

at TaleWorlds.CampaignSystem.MapEvent.Update()

at TaleWorlds.CampaignSystem.MapEventManager.Tick()

at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)

at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)

at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)

at TaleWorlds.Core.GameStateManager.OnTick(Single dt)

at TaleWorlds.Core.Game.OnTick(Single dt)

at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)

at DMD<DMD<OnApplicationTick_Patch1>?2766951::OnApplicationTick_Patch1>(Module this, Single dt)
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Mods List:
Mixed Gender Troops
Trounaments XPanded
Item Fixer - ranged
Item Fixer- armor
Item Fixer - workshop production
Smithforever
BannerlordWeaks
FastDiologue
Unit Fixes 2.5
No Companion Limit
Recruitable
Detailed Character Creation
Xorberax's Cut Through Everyone
FixedLauncher
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OK
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Hi, i have informed the devs about the issue. I am sure it will be fixed as soon as possible. Meanwhile, can you please try deleting the mods instead of disabling them? or you can move the files on the C:\Users\user.name\Documents\Mount and Blade II Bannerlord address.
 
Even with everything deleted I was unable to get into this version of the game, though I was finally able to play on another slightly earlier save and play from there, made clean save with no mods, and I will see how it goes. I think the mod Tournaments XP had something to do with it, as when it was deleted I could not even get past the load screen, with another mod to bypass it I was able to at least get past the loading screen before I crashed again.
 
Hi, can you forward the corrupted save file? You can use a cloud service and post an open link on this thread.
 
Recorded Unhandled Exceptions:
1. System.NullReferenceException: Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.CharacterDevelopment.Managers.SkillLevelingManager.OnSurgeryApplied(MobileParty party, Single surgeryFactor)
at TaleWorlds.CampaignSystem.MapEventSide.ApplySimulationDamageToSelectedTroop(Int32 damage, DamageTypes damageType, SimulationTroopState& troopState, PartyBase strikerParty)
at TaleWorlds.CampaignSystem.MapEvent.SimulateSingleHit(Int32 strikerSideIndex, Int32 strikedSideIndex, Single strikerAdvantage)
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleForRound(BattleSideEnum side, Single advantage)
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleForRounds(Int32 simulationRoundsDefender, Int32 simulationRoundsAttacker)
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleSession()
at TaleWorlds.CampaignSystem.MapEvent.Update()
at TaleWorlds.CampaignSystem.MapEventManager.Tick()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?64373362::OnApplicationTick_Patch1>(Module this, Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?58923370::Managed_ApplicationTick_Patch1>(Single dt)

I get the same thing. Tried disabling mods.
For me, it happens when an enemy tries to besiege my settlement
 
Recorded Unhandled Exceptions:
1. System.NullReferenceException: Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.CharacterDevelopment.Managers.SkillLevelingManager.OnSurgeryApplied(MobileParty party, Single surgeryFactor)
at TaleWorlds.CampaignSystem.MapEventSide.ApplySimulationDamageToSelectedTroop(Int32 damage, DamageTypes damageType, SimulationTroopState& troopState, PartyBase strikerParty)
at TaleWorlds.CampaignSystem.MapEvent.SimulateSingleHit(Int32 strikerSideIndex, Int32 strikedSideIndex, Single strikerAdvantage)
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleForRound(BattleSideEnum side, Single advantage)
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleForRounds(Int32 simulationRoundsDefender, Int32 simulationRoundsAttacker)
at TaleWorlds.CampaignSystem.MapEvent.SimulateBattleSession()
at TaleWorlds.CampaignSystem.MapEvent.Update()
at TaleWorlds.CampaignSystem.MapEventManager.Tick()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?64373362::OnApplicationTick_Patch1>(Module this, Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?58923370::Managed_ApplicationTick_Patch1>(Single dt)

I get the same thing. Tried disabling mods.
For me, it happens when an enemy tries to besiege my settlement
same text, issue happened by mee. cant play anymore... :sad:(( always crashed on map. i dont see any attacking force. or its happened if attack my village too?
 
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