Need More Info Crash When loading save - Mod kit?

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Version number
1.60
Branch
Main
Modded/unmodded
Yes, I used mods.

Ubrhelm

Recruit
Summary:I made a mod for testing purposes, a single piece of a hat, then started a game, it ran fine, Then when I load the game it crashes.Any mod I make after 1.6 have this issue
How to Reproduce: Load any save file with any mod made with the modding tools.
Have you used cheats and if so which: Full inventory to test said hat piece
Scene Name (if related): Map
Media (Screenshots & Video):
Computer Specs:
OS:Win 10 Home
GPU:Gtx 1060
GPU Driver Version: 460.89
CPU: intel 3750k
RAM: 16gb
Motherboard:Gigabyte z77m-3dh
Storage Device (HDD/SSD):Hd
Dump:
Source: mscorlib
Exception has been thrown by the target of an invocation.

- Inner exception
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.

- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line.

Inner exception callstack:
at TaleWorlds.CampaignSystem.Encyclopedia.Pages.DefaultEncyclopediaClanPage.<>c.<.ctor>b__7_7(CultureObject f)
at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
at System.Linq.EnumerableSorter`2.ComputeKeys(TElement[] elements, Int32 count)
at System.Linq.EnumerableSorter`1.Sort(TElement[] elements, Int32 count)
at System.Linq.OrderedEnumerable`1.d__1.MoveNext()
at System.Collections.Generic.List`1..ctor(IEnumerable`1 collection)
at System.Linq.Enumerable.ToList[TSource](IEnumerable`1 source)
at TaleWorlds.CampaignSystem.Encyclopedia.Pages.DefaultEncyclopediaClanPage..ctor()Outer exception callstack:
at System.RuntimeTypeHandle.CreateInstance(RuntimeType type, Boolean publicOnly, Boolean noCheck, Boolean& canBeCached, RuntimeMethodHandleInternal& ctor, Boolean& bNeedSecurityCheck)
at System.RuntimeType.CreateInstanceSlow(Boolean publicOnly, Boolean skipCheckThis, Boolean fillCache, StackCrawlMark& stackMark)
at System.Activator.CreateInstance(Type type, Boolean nonPublic)
at System.Activator.CreateInstance(Type type)
at TaleWorlds.CampaignSystem.Encyclopedia.EncyclopediaManager.CreateEncyclopediaPages()
at SandBox.SandBoxSubModule.OnGameInitializationFinished(Game game)
at TaleWorlds.MountAndBlade.MBGameManager.OnGameInitializationFinished(Game game)
at TaleWorlds.CampaignSystem.Campaign.OnInitialize()
at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at TaleWorlds.Core.GameType.DoLoadingForGameType()
at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at DMD?51163972::OnApplicationTick_Patch1>(Module this, Single dt)
 
Can you send us a save file so that we can try to reproduce this on an unmodded game on our own to see if is it our part that crashes.
Do you have a save file of session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. For more information regarding how to send us your save files, you can check this thread out. You can find your save file here:
C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves

You can send your save files to us via upload.taleworlds.com site. Please write your username and this threads URL into the description box so that we can find it easier. Thanks for reporting and sorry for any inconvenience!
 
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