So whenever I run the game with my mod it will crash about 30 seconds of letting in game time pass. Either walking around the overworld map or waiting in a town.
My mod only touches xmls, and specifically, whenever there is a clans xml loading from my mod this crash will happen. It doesn't matter what's changed, even a native spclans.xml copied directly from the game will have this crash occur.
These are all the .xml files my mod loads:
spclans.xml
comment_strings.xml
sandboxcore_equipment_sets.xml
heroes.xml
spkingdoms.xml
lords.xml
module_strings.xml
settlements.xml
spnpccharacters.xml
story_mode_characters.xml
and custom .xslt files for lords,heroes,module strings, clans, and kingdoms
I designed the mod on a 1.8.1 build of the game but reworked all the xmls I touch to be up to date with 1.0.1 and the port worked good, but the issue persists.
I've tried removing special characters from the clan names, tried removing all the custom banners I'd made but to no avail.
The crash log is always a call stack of unknown stuff, and the crash always occurs in the middle of the game assigning AI governors to fiefs. I tried a "OnGovernorAssignedWorkaround" mod that circumvents a similar problem, but this didn't work. The crash also doesn't get caught by BetterExceptionWindow. I loaded the crash dump.dmp in DebugDiag but that didn't give me much information.
I seriously have no idea why this crash is occuring, although I suspect it must be something with AI assigning governors to fiefs at the beginning of the game, as the crash always happens in the middle of that but it's strange that even a native spclans.xml simply being loaded from my mod and not the actual game is enough to crash.
My mod only touches xmls, and specifically, whenever there is a clans xml loading from my mod this crash will happen. It doesn't matter what's changed, even a native spclans.xml copied directly from the game will have this crash occur.
These are all the .xml files my mod loads:
spclans.xml
comment_strings.xml
sandboxcore_equipment_sets.xml
heroes.xml
spkingdoms.xml
lords.xml
module_strings.xml
settlements.xml
spnpccharacters.xml
story_mode_characters.xml
and custom .xslt files for lords,heroes,module strings, clans, and kingdoms
I designed the mod on a 1.8.1 build of the game but reworked all the xmls I touch to be up to date with 1.0.1 and the port worked good, but the issue persists.
I've tried removing special characters from the clan names, tried removing all the custom banners I'd made but to no avail.
The crash log is always a call stack of unknown stuff, and the crash always occurs in the middle of the game assigning AI governors to fiefs. I tried a "OnGovernorAssignedWorkaround" mod that circumvents a similar problem, but this didn't work. The crash also doesn't get caught by BetterExceptionWindow. I loaded the crash dump.dmp in DebugDiag but that didn't give me much information.
I seriously have no idea why this crash is occuring, although I suspect it must be something with AI assigning governors to fiefs at the beginning of the game, as the crash always happens in the middle of that but it's strange that even a native spclans.xml simply being loaded from my mod and not the actual game is enough to crash.