Crash to the desktop (steam version)

Best answers
0
DLC crashes to the desktop when i click "Multiplayer" Option on the menu, my rgl log looks like this:Starting new log file.
Version: 1.150

-- OS: Microsoft Windows XP Professional Service Pack 2 (build 2600)
-- RAM: Available physical RAM: 1023MB/1024MB
-- CPU: Intel(R) Core(TM)2 CPU 6600 @ 2.40GHz (GenuineIntel)
- L2 cache size: 4096K
- CPU Features: FPU MMX SSE SSE2 SSE3 SSSE3 EST HTT
- Number of CPUs: 2 ( Speed: ~2995MHz / ~2995MHz )

-- GPU:
- D3D9 Adapter: 0 / Driver: aticfx32.dll / Description: ATI Radeon HD 5700 Series
- Texture Memory: 2263 ( Available Texture Memory: 2228 )

Received stats and achievements from Steam

Processing Ini File {
Module_name = Calradia
Num Hints = 0
Setting Map Min X = -180.000000
Setting Map Max X = 180.000000
Setting Map Min Y = -145.000000
Setting Map Max Y = 145.000000
Setting Time Multiplier = 0.250000
Setting Seeing Range Multiplier = 6.500000
Setting Track Spotting Multiplier = 0.800000
Setting player_wounded_treshold = 5.000000
Setting hero_wounded_treshold = 15.000000
Setting Skill Prisoner Management Bonus = 5
Setting Skill Leadership Bonus = 3
Setting Base Companion Limit = 20
Setting player_xp_multiplier = 2.000000
Setting hero_xp_multiplier = 2.000000
Setting regulars_xp_multiplier = 3.000000
Setting damage_interrupt_attack_treshold = 3.000000
Setting damage_interrupt_attack_treshold_mp = 1.000000
Setting armor_soak_factor_against_cut = 0.800000
Setting armor_soak_factor_against_pierce = 0.650000
Setting armor_soak_factor_against_blunt = 0.500000
Setting armor_reduction_factor_against_cut = 1.000000
Setting armor_reduction_factor_against_pierce = 0.500000
Setting armor_reduction_factor_against_blunt = 0.750000
Setting horse_charge_damage_multiplier = 1.000000
Setting couched_lance_damage_multiplier = 0.650000
Setting fall_damage_multiplier = 3.000000
Setting shield_penetration_offset = 30.000000
Setting shield_penetration_factor = 3.000000
Setting missile_damage_speed_power = 1.900000
Setting melee_damage_speed_power = 2.000000
Scan Module Textures = 1
Scan Module Sounds = 1
Loading Module Resource textures_face_gen
Loading Module Resource shaders
Loading Module Resource mm_shaders
Loading Module Resource textures
Loading Module Resource mmtextures
Loading Module Resource materials
Loading Module Resource mmmaterials
Loading Module Resource materials_face_gen
Loading Module Resource meshes_face_gen
Loading Module Resource helpers
Loading Module Resource particle_meshes
Loading Module Resource skeletons
Loading Module Resource tree_meshes
Loading Module Resource xtree_meshes
Loading Module Resource grass_meshes
Loading Module Resource plant_meshes
Loading Module Resource body_meshes
Loading Module Resource object_meshes
Loading Module Resource object_bodies
Loading Module Resource goods_meshes
Loading Module Resource arabian_castle
Loading Module Resource food
Loading Module Resource beards
Loading Module Resource village_houses
Loading Module Resource village_houses_a
Loading Module Resource interiors_a
Loading Module Resource interiors_c
Loading Module Resource arena
Loading Module Resource castle_a
Loading Module Resource dungeon
Loading Module Resource snowy_houses
Loading Module Resource square_keep
Loading Module Resource xtree_meshes_b
Loading Module Resource user_interface_b
Loading Module Resource user_interface_c
Loading Module Resource houses1
Loading Module Resource wall_meshes1
Loading Module Resource town_houses
Loading Module Resource doors
Loading Module Resource churches
Loading Module Resource town_houses_b
Loading Module Resource castle_c
Loading Module Resource castle_e
Loading Module Resource castle_f
Loading Module Resource castle_g
Loading Module Resource castle_h
Loading Module Resource gatehouse
Loading Module Resource viking_houses
Loading Module Resource town_houses_c
Loading Module Resource banners
Loading Module Resource mmparticles
Loading Module Resource particles_2
Loading Module Resource prisons
Loading Module Resource terrain_borders_b
Loading Module Resource skyboxes
Loading Module Resource object_b
Loading Module Resource destroy
Loading Module Resource grass_meshes_b
Loading Module Resource interiors_steppe
Loading Module Resource town_houses_d
Loading Module Resource arabian_props
Loading Module Resource horse_skeleton
Loading Module Resource ani_horse_mounted
Loading Module Resource ani_man_walk
Loading Module Resource ani_death
Loading Module Resource ani_human_mounted
Loading Module Resource ani_man_cheer
Loading Module Resource ani_stand_onhorse
Loading Module Resource ani_strikes
Loading Module Resource ani_equip_arms
Loading Module Resource ani_run_p
Loading Module Resource uni_strikes3
Loading Module Resource ani_walk_sideways
Loading Module Resource ani_run_sideways
Loading Module Resource ani_stand
Loading Module Resource ani_crouch_down
Loading Module Resource ani_low_walk
Loading Module Resource ani_turn_man
Loading Module Resource ani_lancer
Loading Module Resource ani_attacks
Loading Module Resource ani_kicks
Loading Module Resource ani_walk_backward
Loading Module Resource ani_run_lookingsides
Loading Module Resource ani_defends
Loading Module Resource ani_walk_lookingsides
Loading Module Resource ani_jump
Loading Module Resource uni_jump
Loading Module Resource uni_stances
Loading Module Resource uni_equip
Loading Module Resource uni_strike
Loading Module Resource uni_throws
Loading Module Resource uni_fistswing
Loading Module Resource uni_defence
Loading Module Resource uni_sideways
Loading Module Resource uni_equip_musket
Loading Module Resource rock
Loading Module Resource raw_materials
Loading Module Resource ui_server_filter
Loading Module Resource ship
Loading Module Resource arabian_houses
Loading Module Resource tree_f
Loading Module Resource arabian_village
Loading Module Resource valleyProps
Loading Module Resource workshops
Loading Module Resource barrier_primitives
Loading Module Resource town_houses_e
Loading Module Resource mmweapons
Loading Module Resource mmuniforms
Loading Module Resource mm_french_uniforms
Loading Module Resource mm_french_hats
Loading Module Resource mm_french_swords
Loading Module Resource mm_french_firearms
Loading Module Resource mm_russian_uniforms
Loading Module Resource mm_russian_hats
Loading Module Resource mm_russian_swords
Loading Module Resource mm_russian_firearms
Loading Module Resource mm_british_swords
Loading Module Resource mm_british_firearms
Loading Module Resource mm_german_firearms
Loading Module Resource mmprusuniforms
Loading Module Resource mmprushats
Loading Module Resource mmaustrianuniforms
Loading Module Resource mmaustrianhats
Loading Module Resource mmbrituniforms
Loading Module Resource mmbrithats
Loading Module Resource mm_colours
Loading Module Resource mmanimations
Loading Module Resource nw_custom_anim
Loading Module Resource mmsceneprops
Loading Module Resource mm_cannons
Loading Module Resource mm_cannon_items
Loading Module Resource mmhorses
Loading Module Resource mmplants
Loading Module Resource mmspanishbuildings
Loading Module Resource mmczechbuildings
Loading Module Resource mmwallprops
Loading Module Resource mm_waterloo
Loading Module Resource mmfurniture
Loading Module Resource terrain_borders
Loading Module Resource mm_sapperbuildstuff
Loading Module Resource mmmills
Loading Module Resource mm_fortprops
Loading Module Resource mm_spvillagehouse
Loading Module Resource mm_uiobjects
Loading Module Resource mm_oimprops
Loading Module Resource mmwoodenwalls
Setting multiplayer_walk_enabled = 0

} //Processing Ini File Finished
Loading Music...
Loading Textures...
Finished Loading Textures...
L8 Format is unsupported
Loading Module...
Loading item kinds...
Loading dialogs...
Loading mission templates...
Loading party templates...
loading time: 41437
Finished All...
load_map_data complete.
Init_map complete.
init_meta_mission complete.
launch complete.

rgl_post_warning_line: get_object failed for mesh: 0
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
rgl_post_warning_line: get_object failed for mesh: battle_track
Battletrack thing just continues
HELP!
 

Nordmann

Sergeant Knight
WBM&BWF&SNWVC
Best answers
0
Same problem here. Mine is the non-Steam version though. Still no word regarding what is causing this, or how to fix it.
 

pouchey2

Recruit
M&BWBWF&SNW
Best answers
0
Whenever i try a custom battle i get a script error or a menory error which CTD's me :\
 

Nordmann

Sergeant Knight
WBM&BWF&SNWVC
Best answers
0
BrC Crusader said:
You sure youve downloaded the game?  :lol:

Try and check validity of files. That should work.
Doesn't explain why the non-Steam version is doing the exact same thing as well. Something is seriously wrong here, and the devs are silent. Really wish I'd held off on buying it now. :neutral:
 

sir_guy123

Recruit
WBWF&SNW
Best answers
0
at first it was working, however couldn't  join games, so i reinstalled, now as soon as i c lick multiplayer the whole game crashes :/