Summary: Crash on starting a battle. Was working fine until now it doesn't at all. I want to list the exception because it is interesting in that it does not list any modules involved at all. I've uploaded the files as the game suggested.
How to Reproduce: I'm guessing there is something wrong with how 'captains' are stored and restored at start of battle. Not sure. I'm able to get around it by auto-resolving this particular battle.
Have you used cheats and if so which: No cheats
Scene Name (if related):
Media (Screenshots & Video): n/a
Computer Specs: n/a
How to Reproduce: I'm guessing there is something wrong with how 'captains' are stored and restored at start of battle. Not sure. I'm able to get around it by auto-resolving this particular battle.
Have you used cheats and if so which: No cheats
Scene Name (if related):
Media (Screenshots & Video): n/a
Computer Specs: n/a
- at Agent TaleWorlds.MountAndBlade.BannerBearerLogic.RespawnAsBannerBearer(Agent agent, bool isAlarmed, bool wieldInitialWeapons, bool forceDismounted, string specialActionSetSuffix, bool useTroopClassForSpawn)
- at void TaleWorlds.MountAndBlade.BannerBearerLogic+FormationBannerController.UpdateBannerBearersForDeployment()
- at void TaleWorlds.MountAndBlade.BannerBearerLogic.OnMissionTick(float dt)
- at void TaleWorlds.MountAndBlade.Mission.OnTick(float dt, float realDt, bool updateCamera, bool doAsyncAITick)
- at void TaleWorlds.MountAndBlade.MissionState.TickMission(float realDt)
- at void TaleWorlds.MountAndBlade.MissionState.OnTick(float realDt)
- at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
- at void TaleWorlds.Core.Game.OnTick(float dt)
- at void TaleWorlds.Core.GameManagerBase.OnTick(float dt)
- at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, float dt)
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