Modded Crash on map

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Version number
1.1.3
Branch
Beta
Modded/unmodded
Yes, I used mods.

rWumbo

Recruit
Summary: Crash after clicking to move my party across the map. I have mods, worked fine before sorting then I sorted with BLSE and now I get this crash randomly when moving on the map. Thanks for the help!
How to Reproduce: Click and crash
Have you used cheats and if so which:
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS: w10
GPU: 3090
GPU Driver Version: 531.79
CPU: AMD Ryzen 9 5950X
RAM: 64gb trident z neo
Motherboard: gigabyte aorus master x570
Storage Device (HDD/SSD): samsung 980pro 2tb


Exception information
Type: System.ArgumentOutOfRangeException
Message: Index was out of range. Must be non-negative and less than the size of the collection. Parameter name: index
Source: mscorlib
CallStack:
  1. at IEnumerable TaleWorlds.LinQuick.LinQuick.WhereQ(List source, Func predicate)+MoveNext()
  2. at void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.HandleMapEventEndForPartyInternal(PartyBase party)
  3. at void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.HandleMapEventEnd()
  4. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.FinalizeEventAux()
  5. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.FinishBattle()
  6. at void TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update()
  7. at void TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick()
  8. at void TaleWorlds.CampaignSystem.Campaign.Tick()
  9. at void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt)
  10. at void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt)
  11. at void TaleWorlds.Core.GameStateManager.OnTick(float dt)
  12. at void TaleWorlds.Core.Game.OnTick(float dt)
  13. at void TaleWorlds.Core.GameManagerBase.OnTick_Patch9(GameManagerBase this, float dt)
  14. at void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt)

  • Frame: IEnumerable TaleWorlds.LinQuick.LinQuick.WhereQ(List source, Func predicate)+MoveNext() (IL Offset: 49)
    • Module: UNKNOWN
      Method: virtual System.Boolean TaleWorlds.LinQuick.d__87`1::MoveNext()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.HandleMapEventEndForPartyInternal(PartyBase party) (IL Offset: 14:cool:
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.MapEvents.MapEventSide::HandleMapEventEndForPartyInternal(TaleWorlds.CampaignSystem.Party.PartyBase party)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.MapEvents.MapEventSide.HandleMapEventEnd() (IL Offset: 0)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.MapEvents.MapEventSide::HandleMapEventEnd()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.MapEvents.MapEvent.FinalizeEventAux() (IL Offset: 42:cool:
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.MapEvents.MapEvent::FinalizeEventAux()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.MapEvents.MapEvent.FinishBattle() (IL Offset: 124)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.MapEvents.MapEvent::FinishBattle()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.MapEvents.MapEvent.Update() (IL Offset: 49:cool:
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.MapEvents.MapEvent::Update()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.MapEvents.MapEventManager.Tick() (IL Offset: 109)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.MapEvents.MapEventManager::Tick()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.Campaign.Tick() (IL Offset: 6:cool:
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.Campaign::Tick()
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(float dt) (IL Offset: 140)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.CampaignSystem.GameState.MapState::OnMapModeTick(System.Single dt)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.CampaignSystem.GameState.MapState.OnTick(float dt) (IL Offset: 77)
    • Module: UNKNOWN
      Method: virtual System.Void TaleWorlds.CampaignSystem.GameState.MapState::OnTick(System.Single dt)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.Core.GameStateManager.OnTick(float dt) (IL Offset: 47)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.Core.GameStateManager::OnTick(System.Single dt)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.Core.Game.OnTick(float dt) (IL Offset: 25)
    • Module: UNKNOWN
      Method: System.Void TaleWorlds.Core.Game::OnTick(System.Single dt)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.Core.GameManagerBase.OnTick_Patch9(GameManagerBase this, float dt) (IL Offset: -1)
    • Module: UNKNOWN
      Method: static System.Void TaleWorlds.Core.GameManagerBase.OnTick_Patch9(TaleWorlds.Core.GameManagerBase this, System.Single dt)
      Method From Stackframe Issue: False
  • Frame: void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, float dt) (IL Offset: -1)
    • Module: UNKNOWN
      Method: static System.Void TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(TaleWorlds.MountAndBlade.Module this, System.Single dt)
      Method From Stackframe Issue: False
 
This crash did happen because of the mods installed. If you can reproduce the issue in a new and un-modded campaign please let us know! Please note that we can’t support any modding-related issues. You can find more information about how to remove modifications here. Thanks for reporting and sorry for any inconvenience!
 
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