Resolved Crash on loading a save game

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Xejerym

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I have been playing almost daily since release. I've dealt with an issue like this once before, but after trying multiple times and making sure my mods were the same as the ones last used in the save-game, I got it to work again. This time I can't get anything to work. Here's the issue. My current save file (and the 2 before it) cause the game to crash on load. It was last working on 1.0.5. I did not play during the 1.0.6 patch so I don't know if the issue began there or in 1.0.7. I've tried loading with no mods, loading with matching mods, loading in safe-mode, and re-installing the game. None of it has worked so far. I can start a new campaign and save perfectly fine, but I've made so much progress in my current campaign and would hate to lose it. Are there any solutions?

Crash Report:

NullReferenceException:
Object reference not set to an instance of an object.

Stack trace:
at TaleWorlds.Core.ItemObject.InitCraftedItemObject(ItemObject&itemObject, TextObject name, BasicCultureObject culture, ItemFlags itemProperties, Single weight, Single appearance, WeaponDesign craftedData)
at TaleWorlds.Core.Crafting.GenerateItem(WeaponDesign weaponDesign, String name, BasicCultureObject culture, ItemObject& itemObject, OverrideData overridenData)
at TaleWorlds.Core.Crafting.SetItemObject(OverrideData overridenData, ItemObject itemObject)
at TaleWorlds.Core.Crafting.InitializePreCraftedWeaponOnLoad(ItemObject itemObject, WeapoinDesign craftedData, TextObject itemName, BasicCultureObject culture)
at TaleWrolds.CampaignSystem.SandBox.CampaignBehaviors.CraftingCampaignBehavior.OnGameLoaded(CampaginGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaginGameStarter)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaginGameStarter starter)
at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at TaleWorlds.Core.GameType.DoLoadingForGameType()
at SandBox.CampaignGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?38085842::OnApplicationTick_Patch1>(Module this, Single dt)
 
yeah i had the same happen. im too far in to start back over but it crashes on every load in and its annoying cause i been playing 24/7
 
Also experiencing crashes around saving and loading. Have been experiencing it since 1.0.3 patch
 
Happened the same to me. Since 1.0.6 it crashes whenever I try to load a game or create a new one, as soon as I click load or campaign the game change to the loading screen, freezes and then crash. Tried everything to fiz, reinstall, delete program data folder, delete documents folder and the saves, with or without mods it crashes. Can't play anymore, all I can do is get to the main menu and play with settings.
 
Hello, sorry for the late reply. We have fixed a considerable amount of the problems we have encountered so far and improved the game performance with the multiple patches we have released. Please make sure that your game, your drivers, and OS are up to date and the game has necessary permissions over your security software. Please let us know if the problem persists after completing these steps and verifying the integrity of the game files through Steam.
 
As the asked information was not provided within 2 weeks, this thread is marked as solved. If the issue still continues, please update this thread.
 
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