I have been playing almost daily since release. I've dealt with an issue like this once before, but after trying multiple times and making sure my mods were the same as the ones last used in the save-game, I got it to work again. This time I can't get anything to work. Here's the issue. My current save file (and the 2 before it) cause the game to crash on load. It was last working on 1.0.5. I did not play during the 1.0.6 patch so I don't know if the issue began there or in 1.0.7. I've tried loading with no mods, loading with matching mods, loading in safe-mode, and re-installing the game. None of it has worked so far. I can start a new campaign and save perfectly fine, but I've made so much progress in my current campaign and would hate to lose it. Are there any solutions?
Crash Report:
NullReferenceException:
Object reference not set to an instance of an object.
Stack trace:
at TaleWorlds.Core.ItemObject.InitCraftedItemObject(ItemObject&itemObject, TextObject name, BasicCultureObject culture, ItemFlags itemProperties, Single weight, Single appearance, WeaponDesign craftedData)
at TaleWorlds.Core.Crafting.GenerateItem(WeaponDesign weaponDesign, String name, BasicCultureObject culture, ItemObject& itemObject, OverrideData overridenData)
at TaleWorlds.Core.Crafting.SetItemObject(OverrideData overridenData, ItemObject itemObject)
at TaleWorlds.Core.Crafting.InitializePreCraftedWeaponOnLoad(ItemObject itemObject, WeapoinDesign craftedData, TextObject itemName, BasicCultureObject culture)
at TaleWrolds.CampaignSystem.SandBox.CampaignBehaviors.CraftingCampaignBehavior.OnGameLoaded(CampaginGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaginGameStarter)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaginGameStarter starter)
at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at TaleWorlds.Core.GameType.DoLoadingForGameType()
at SandBox.CampaignGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?38085842::OnApplicationTick_Patch1>(Module this, Single dt)
Crash Report:
NullReferenceException:
Object reference not set to an instance of an object.
Stack trace:
at TaleWorlds.Core.ItemObject.InitCraftedItemObject(ItemObject&itemObject, TextObject name, BasicCultureObject culture, ItemFlags itemProperties, Single weight, Single appearance, WeaponDesign craftedData)
at TaleWorlds.Core.Crafting.GenerateItem(WeaponDesign weaponDesign, String name, BasicCultureObject culture, ItemObject& itemObject, OverrideData overridenData)
at TaleWorlds.Core.Crafting.SetItemObject(OverrideData overridenData, ItemObject itemObject)
at TaleWorlds.Core.Crafting.InitializePreCraftedWeaponOnLoad(ItemObject itemObject, WeapoinDesign craftedData, TextObject itemName, BasicCultureObject culture)
at TaleWrolds.CampaignSystem.SandBox.CampaignBehaviors.CraftingCampaignBehavior.OnGameLoaded(CampaginGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaginGameStarter)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaginGameStarter starter)
at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at TaleWorlds.Core.GameType.DoLoadingForGameType()
at SandBox.CampaignGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?38085842::OnApplicationTick_Patch1>(Module this, Single dt)


