BL Other Crash on load (which mod)

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Hello everyone,

I hope I can get some help here. I have a few mods installed.

Game version is 1.6.2
Allmost all mods are for this version as well.

After A while of playing when I save a game and try to load in, the game crashes (but only on load) If I get into the game with a prior save, I can play normally.

Now I am trying to figure out which mod or what is causing it. Butterlib gives me following exception:

Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem

    at TaleWorlds.CampaignSystem.WarPartyComponent.get_Clan()
    at TaleWorlds.CampaignSystem.WarPartyComponent.OnFinalize()
    at TaleWorlds.CampaignSystem.MobileParty.OnRemoveParty()
    at TaleWorlds.CampaignSystem.MobileParty.RemoveParty()
    at TaleWorlds.CampaignSystem.Actions.DestroyPartyAction.ApplyInternal(PartyBase destroyerParty, MobileParty destroyedParty)
    at TaleWorlds.CampaignSystem.MobileParty.OnGameInitialized()
    at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
    at TaleWorlds.Core.GameType.DoLoadingForGameType()
    at SandBox.SandBoxGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
    at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
    at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick(Single dt)
    at TaleWorlds.DotNet.Managed.ApplicationTick_Patch1(Single dt)

Involved Modules are:
[*]Method: virtual System.Void SandBox.SandBoxGameManager::DoLoadingForGameManager(TaleWorlds.Core.GameManagerLoadingSteps gameManagerLoadingStep, TaleWorlds.Core.GameManagerLoadingSteps& nextStep)
Frame: DoLoadingForGameManager at offset 1072 in file:line:column :0:0

Installed Modules:
[*]+ Harmony (Bannerlord.Harmony, v2.1.1.65)
[*]+ ButterLib (Bannerlord.ButterLib, v1.0.29.0)
[*]+ UIExtenderEx (Bannerlord.UIExtenderEx, v2.1.8.0)
[*]+ Mod Configuration Menu v4 (Bannerlord.MBOptionScreen, v4.3.14.0)
[*]+ FoozleMapPack (FoozleMapPack, e1.5.9.0)
[*]+ *CA* Important - Load At Top Above Native - Rome (!CA_LoadAboveNative_Rome, v3.0.9.1)
[*]+ Native (Native, e1.6.2.0)
[*]+ SandBox Core (SandBoxCore, e1.6.2.0)
[*]+ CustomBattle (CustomBattle, e1.6.2.0)
[*]+ Sandbox (Sandbox, e1.6.2.0)
[*]+ StoryMode (StoryMode, e1.6.2.0)
[*]+ Distinguished Service (DistinguishedService, v4.6.5.0)
[*]+ AgricultureEstate (AgricultureEstate, v1.6.2.0)
[*]+ Bandit Militias (Bandit Militias, v3.2.0.0)
[*]+ Diplomacy (Bannerlord.Diplomacy, v1.1.8.0)
[*]+ CA_EagleRising (CA_EagleRising, v3.0.9.1)
[*]+ Calradia Expanded (CalradiaExpanded, a1.1.6.0)
[*]+ DefendYourself (DefendYourself, v1.1.0.0)
[*]+ Dismemberment (Plus) (DismembermentPlus, v2.0.1.1)
[*]+ Fourberie (Fourberie, v3.0.0.0)
[*]+ Houses of Calradia (HousesCalradia, v1.2.10.0)
[*]+ Improved Garrisons (ImprovedGarrisons, v4.0.3.9)
[*]+ KillBanditsRaiseRelations (KillBanditsRaiseRelations, v1.6.3.0)
[*]+ Noble Titles (NobleTitles, v1.2.1.0)
[*]+ Party AI Overhaul and Commands (PartyAIOverhaulCommands, e1.6.2.0)
[*]+ Party Screen Enhancements (PartyScreenEnhancements, v1.6.1.0)
[*]+ RTS Camera Command System (RTSCamera.CommandSystem, e3.10.0.0)
[*]+ Separatism (Separatism, v0.9.3.0)
[*]+ Settlement Culture Changer (SettlementCultureChanger, v1.0.7.0)
[*]+ SiegeTowerFix (SiegeTowerFix, e1.0.0.0)
[*]+ SupplyLines (SupplyLines, v1.4.6.0)
[*]+ Workshop Rework (WorkshopRework, v1.6.1.0)
[*]+ zCulturedStart (zCulturedStart, v1.1.27.0)

I have no idea what's causing it and what to do about it. I can load into previous saves play for a while and when I try to load a while later, always this crash appears.
Can you help me figure it out?

Thank you!
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