Resolved Crash on Clan Finances

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Luizfabbr99

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at TaleWorlds.CampaignSystem.SandBox.GameComponents.DefaultClanFinanceModel.CalculateClanIncome(Clan clan, ExplainedNumber& goldChange, Boolean applyWithdrawals)
at DMD?60393035::CalculateClanGoldChange_Patch1>(DefaultClanFinanceModel this, Clan clan, StatExplainer explanation, Boolean applyWithdrawals)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.ClanVariablesCampaignBehavior.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD?29120891::OnApplicationTick_Patch2>(Module this, Single dt)

Use Mods and Load order:
Bannerlib
Modlib
MOD coNFIGURATION Menu
DCC Main
NAtive
Sandbox Core
Custom Battle
Sandbox
Story Mode
Revolutions
Armies of Calradia
Bear My Banner
Better Lords
Custom Wanderers
Defection Overhaul
Developer Console
Diplomacy Fixes
Improved Garrisons
Influence Mod
KingdomColor
Less Greedy Rulers
Manage Remote Companions
NobleTroops
Noble Troops Compatibility With AoC
Policy Overhaul
Realistic BAttle With Better Volunteers
Realistic Weapon Collision
Responsive Soldiers
Save missing Module fix
Settlement Icons
Tornado_RecruitNoble
Tournament Fair Armour
TyniBannelord Fixes
Unlimited Wanderes
V's Building Rebalance
V's Faction Armouries
V's Garrisons Don't Eat Nor Starve
Matchmaker
 
Hi, can you please give me more info using the template below?

Summary:
How to Reproduce:
Quest/Settlement Name (if related):
Media (Screenshots & Video):
Version:
Installed community-made modifications:
Computer Specs:
OS:
GPU:
CPU:
RAM:
Motherboard:
Storage Device (HDD/SSD):
 
Summary:Clan financial behavior has something to do with this, maybe clans are going bankrupt on a broken way(my mods make the game play in a slower pace, less wars and gains from it, less snowballing etc). The CTD is just random but after its starts once it keeps happening at the same time.
How to Reproduce:Years into the campaign this error just seems to pop up
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.


Version: 1.3.1
Installed community-made modifications:
Bannerlib
Modlib
MOD coNFIGURATION Menu
DCC Main
NAtive
Sandbox Core
Custom Battle
Sandbox
Story Mode
Revolutions
Armies of Calradia
Bear My Banner
Better Lords
Custom Wanderers
Defection Overhaul
Developer Console
Diplomacy Fixes
Improved Garrisons
Influence Mod
KingdomColor
Less Greedy Rulers
Manage Remote Companions
NobleTroops
Noble Troops Compatibility With AoC
Policy Overhaul
Realistic BAttle With Better Volunteers
Realistic Weapon Collision
Responsive Soldiers
Save missing Module fix
Settlement Icons
Tornado_RecruitNoble
Tournament Fair Armour
TyniBannelord Fixes
Unlimited Wanderes
V's Building Rebalance
V's Faction Armouries
V's Garrisons Don't Eat Nor Starve
Matchmaker

-Common Mods Between me and other people with this crashes
DCC Main
Revolutions
Bear My Banner
Developer Console
Manage Remote Companions
Responsive Soldiers
Settlement Icons
Matchmaker


GPU: GTX 1660 TI
CPU: I7 3770k 3.4ghz
RAM: 16gb
Storage Device (HDD/SSD): 240 gb SSD
I can provide the save file via a discord channel: My discord profile
Lyam#1735
 
THIS IS A MOD RELATED PROBLEM AND IS SOLVED! MATCHMAKER WAS CAUSING IT

Me and the other guy having this issue we runned SOME speedtest campaing and this are the results
NEW GAME-All mods listed WITH matchmaker:
2 years campaign with the CTD mentioned above occurring.(thus finishing this save)
NEW GAME-All mods listed NO matchmaker:
10 years campaign with no CTD related to the mentioned above occurring.
NEW GAME -Only Matchmaker and Developer console
7 years run with CTD mentioned above occurring.(thus finishing this save)
NEW GAME-Only Developer console
10 years run with no CTD AT ALL.
New Game -ALL MODS WITH MATCHMAKER: MATCHMAKER SETTINGS WHERE PUT TO MAXIMIZE MARRIAGES SO EVERYONE WOULD BE MARRIED BY THE FIRST FEW DAYS. ALL LORDS AT AGE WHERE MARRIED IN LESS THEN A YEARS. SAVED THE GAME AND DISABLED THE MOD.
10 years run with no CTD AT ALL
LOAD FROM SAVE- Same test as above but reactivated the mod after 10 years to generate new marriages.
10 DAYS mod active so new marriages would happen.
Mod was disabled
9-10 days pass and mentioned CTD happend
LOAD FROM SAVE -Same test as above but reactivated the mod after 10 years to generate new marriages.
7 days mod active so new marriages would happen CTD HAPPEND
New game -ALL MODS WITH MATCHMAKER/DISABLED CHILD MORTALITY AND DIE DURING CHILDBIRTH
Crash after 2 months
NEW GAME - ALL MODS WITH MATCHMAKER/ DISABLED CHILD MORTALITY AND DIE DURING CHILDBIRTH, DISABLED SPAWN NOBLE SETTING
NO CRASH, Started to use born childs( aging them via DCC to 18-20) they got married fine and produced children also fine (3 years test)
(5 YEARS TEST) NO CRASH (STILL AGING UP FEMALE CHILDS TO MARRY ALL NOBLES)
(10 YEARS TEST) NO CRASH
THE PROBLEM IS ON SPAWNING NOBLE WIFES
THIS WHERE ALL THE TESTS WE COULD DO.
 
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