Resolved Crash on Campaign Map

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Version number
1.8.0
Branch
Main
Modded/unmodded
Yes, but I removed mods.
Dump identifier (optional)
2022-08-23_11.37.17_0718476696a06b5f93bf3f7893044cc1

Juddy

Recruit
Summary: After about 5-10 seconds of running on the campaign map
How to Reproduce: Upon entering the campaign map from any save file from previous versions with or without mods running. Error does not occur on new save file
Have you used cheats and if so which:
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS:Windows 10
GPU: Nvidia GeForce GTX1080
GPU Driver Version: 31.0.15.1694
CPU: Intel Core i9-9900k
RAM: 32GB
Motherboard: ROG STRIX Z390-E GAMING
Storage Device (HDD/SSD): SSD
 
+1

Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.

Even though I turned off all mods, the game still crashes in meaningless places. I tried two saves, same result.
 
Not sure if il get a replay. Im constantly crashing in campaign and i think i found the issue. I have lords bouncing back and forth from two towns buying everything and recruiting everyone. I sat there on 4 different times and boom the game crashes after a min or two of watching 12 plus lords go back and fourth. Nothing i can do to even stop it. The AI lost a battle and they keep trying to buy food and recruit troops when the towns have none.
 
And i am now receiving this error log

at TaleWorlds.CampaignSystem.GameComponents.DefaultPrisonerDonationModel.CalculateRelationGainAfterHeroPrisonerDonate(PartyBase donatingParty, Hero donatedHero, Settlement donatedSettlement)
at TaleWorlds.CampaignSystem.CampaignBehaviors.InfluenceGainCampaignBehavior.OnPrisonerDonatedToSettlement(MobileParty donatingParty, FlattenedTroopRoster donatedPrisoners, Settlement donatedSettlement)
at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
at TaleWorlds.CampaignSystem.CampaignEvents.OnPrisonerDonatedToSettlement(MobileParty donatingParty, FlattenedTroopRoster donatedPrisoners, Settlement donatedSettlement)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnPrisonerDonatedToSettlement(MobileParty donatingParty, FlattenedTroopRoster donatedPrisoners, Settlement donatedSettlement)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PartiesSellPrisonerCampaignBehavior.OnSettlementEntered(MobileParty mobileParty, Settlement settlement, Hero hero)
at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
at TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, Object subject, Boolean isPlayerInvolved)
at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyForParty_Patch1(MobileParty mobileParty, Settlement settlement)
at TaleWorlds.CampaignSystem.EncounterManager.StartSettlementEncounter(MobileParty attackerParty, Settlement settlement)
at TaleWorlds.CampaignSystem.Settlements.Settlement.OnPartyInteraction(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounterForMobileParty(MobileParty mobileParty, Single dt)
at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounters(Single dt)
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
 
I am marking this thread as resolved because we did not get the information asked in time. If you are still experiencing this issue please let us know by leaving a reply to this thread. Sorry for any inconvenience.
 
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