In Progress Crash on Campaign Map

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Version number
Yes, but I removed mods.
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Summary: After about 5-10 seconds of running on the campaign map
How to Reproduce: Upon entering the campaign map from any save file from previous versions with or without mods running. Error does not occur on new save file
Have you used cheats and if so which:
Scene Name (if related):
Media (Screenshots & Video):
Computer Specs:
OS:Windows 10
GPU: Nvidia GeForce GTX1080
GPU Driver Version:
CPU: Intel Core i9-9900k
Motherboard: ROG STRIX Z390-E GAMING
Storage Device (HDD/SSD): SSD


Sergeant Knight

Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.

Even though I turned off all mods, the game still crashes in meaningless places. I tried two saves, same result.

MArdA TaleWorlds

Community Support & Localization
Community Support
Forwarded to the QA team for further investigation. We will reach out again if we need more information. Thanks for reporting and sorry for any inconvenience!


Not sure if il get a replay. Im constantly crashing in campaign and i think i found the issue. I have lords bouncing back and forth from two towns buying everything and recruiting everyone. I sat there on 4 different times and boom the game crashes after a min or two of watching 12 plus lords go back and fourth. Nothing i can do to even stop it. The AI lost a battle and they keep trying to buy food and recruit troops when the towns have none.


And i am now receiving this error log

at TaleWorlds.CampaignSystem.GameComponents.DefaultPrisonerDonationModel.CalculateRelationGainAfterHeroPrisonerDonate(PartyBase donatingParty, Hero donatedHero, Settlement donatedSettlement)
at TaleWorlds.CampaignSystem.CampaignBehaviors.InfluenceGainCampaignBehavior.OnPrisonerDonatedToSettlement(MobileParty donatingParty, FlattenedTroopRoster donatedPrisoners, Settlement donatedSettlement)
at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
at TaleWorlds.CampaignSystem.CampaignEvents.OnPrisonerDonatedToSettlement(MobileParty donatingParty, FlattenedTroopRoster donatedPrisoners, Settlement donatedSettlement)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnPrisonerDonatedToSettlement(MobileParty donatingParty, FlattenedTroopRoster donatedPrisoners, Settlement donatedSettlement)
at TaleWorlds.CampaignSystem.CampaignBehaviors.PartiesSellPrisonerCampaignBehavior.OnSettlementEntered(MobileParty mobileParty, Settlement settlement, Hero hero)
at TaleWorlds.CampaignSystem.MbEvent`3.InvokeList(EventHandlerRec`3 list, T1 t1, T2 t2, T3 t3)
at TaleWorlds.CampaignSystem.CampaignEvents.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnSettlementEntered(MobileParty party, Settlement settlement, Hero hero)
at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyInternal(Hero hero, MobileParty mobileParty, Settlement settlement, EnterSettlementDetail detail, Object subject, Boolean isPlayerInvolved)
at TaleWorlds.CampaignSystem.Actions.EnterSettlementAction.ApplyForParty_Patch1(MobileParty mobileParty, Settlement settlement)
at TaleWorlds.CampaignSystem.EncounterManager.StartSettlementEncounter(MobileParty attackerParty, Settlement settlement)
at TaleWorlds.CampaignSystem.Settlements.Settlement.OnPartyInteraction(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounterForMobileParty(MobileParty mobileParty, Single dt)
at TaleWorlds.CampaignSystem.EncounterManager.HandleEncounters(Single dt)
at TaleWorlds.CampaignSystem.Campaign.Tick()
at TaleWorlds.CampaignSystem.GameState.MapState.OnMapModeTick(Single dt)
at TaleWorlds.CampaignSystem.GameState.MapState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)
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