Hi there,
I've run into a crash that's happening as I travel along on the campaign map. Have reloaded numerous times but keeps happening within about a day of in-game time passing. I have also disabled all the mods I have been using and reloaded to the same effect.
I tried loading an older save (about 20 in game days back) and waiting, and sure enough roughly the same amount of in-game days later the crash occurred.
I installed better exception window and it gave me the following error report:
I have uploaded the crash dump and included the reference. I gather that will include my save file, but if it didn't go through I can upload it separately.
Thank you if you're able to investigate this crash.
I've run into a crash that's happening as I travel along on the campaign map. Have reloaded numerous times but keeps happening within about a day of in-game time passing. I have also disabled all the mods I have been using and reloaded to the same effect.
I tried loading an older save (about 20 in game days back) and waiting, and sure enough roughly the same amount of in-game days later the crash occurred.
I installed better exception window and it gave me the following error report:
Bannerlord has encountered a problem and needs to close. We are sorry for the inconvenience.
If you were in the middle of something, the progress you were working on might be lost.
This error can be caused by a faulty module XMLs, manifest (submodule.xml), or DLL (bad one or permission error).
If you have Community Patch installed, please click Attempt to Continue in order to capture logs that will be generated by it.
Or If you're debugging, you can disable the error window individually in config.json in BetterExceptionWindow submodule folder.
- Reasons
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.
- Inner exception
Source: No module
No inner exception was thrown
- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line.
Inner exception callstack:
No inner exception was thrown
Outer exception callstack:
at TaleWorlds.CampaignSystem.Kingdom.CreateArmy(Hero armyLeader, IMapPoint target, ArmyTypes selectedArmyType)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD?66975310::OnApplicationTick_Patch1>(Module this, Single dt)
If you were in the middle of something, the progress you were working on might be lost.
This error can be caused by a faulty module XMLs, manifest (submodule.xml), or DLL (bad one or permission error).
If you have Community Patch installed, please click Attempt to Continue in order to capture logs that will be generated by it.
Or If you're debugging, you can disable the error window individually in config.json in BetterExceptionWindow submodule folder.
- Reasons
Source: TaleWorlds.CampaignSystem
Object reference not set to an instance of an object.
- Inner exception
Source: No module
No inner exception was thrown
- Callstacks
Protip: Use a debugger like dnSpy or Visual studio to trace the source of error, by stepping the program line by line.
Inner exception callstack:
No inner exception was thrown
Outer exception callstack:
at TaleWorlds.CampaignSystem.Kingdom.CreateArmy(Hero armyLeader, IMapPoint target, ArmyTypes selectedArmyType)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.PartyHourlyAiTick(MobileParty mobileParty)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.AiBehaviors.AiPartyThinkBehavior.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at TaleWorlds.CampaignSystem.CampaignEvents.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.TickPartialHourlyAi()
at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at DMD?66975310::OnApplicationTick_Patch1>(Module this, Single dt)
In load order:
+ Harmony (version: v2.0.4.47)
+ Native Mods
+ BetterExceptionWindow ( version: e2.1.0 )
+ ModLib ( version: v1.4.1 )
+ Xorberax's Cut Through Everyone ( version: v1.1.0 )
+ Experience Multiplier ( version: v1.0.1 )
+ AttributePerLevel ( version: v0.1.1 )
+ Improved Smithing ( version: v0.9.0 )
+ Smith Stamina Regen Patch ( version: v1.0.0 )
+ PregnancyControl ( version: v1.1.3 )
+ Character Manager ( version: v1.6.1 )
+ Character Reload ( version: v1.5.6.1 )
+ Useful Companions ( version: v0.3.7 )
+ Party Screen Enhancements ( version: v1.5.10 )
+ DontDie ( version: v1.0.0 )
+ Daytime Hideouts ( version: v1.4.0 )
+ Make Everything Cheaper ( version: v2.0.0 )
+ Party AI Overhaul and Commands Continued ( version: v2.4.95 )
+ RTS Camera ( version: e3.9.10 )
+ Improved Garrisons ( version: v3.7.0.8 )
+ Realistic Battle AI Module ( version: v1.6.2 )
+ VolunteersUpTier ( version: v1.0.4 )
+ ChangingCulture ( version: v1.2.8 )
+ Harmony (version: v2.0.4.47)
+ Native Mods
+ BetterExceptionWindow ( version: e2.1.0 )
+ ModLib ( version: v1.4.1 )
+ Xorberax's Cut Through Everyone ( version: v1.1.0 )
+ Experience Multiplier ( version: v1.0.1 )
+ AttributePerLevel ( version: v0.1.1 )
+ Improved Smithing ( version: v0.9.0 )
+ Smith Stamina Regen Patch ( version: v1.0.0 )
+ PregnancyControl ( version: v1.1.3 )
+ Character Manager ( version: v1.6.1 )
+ Character Reload ( version: v1.5.6.1 )
+ Useful Companions ( version: v0.3.7 )
+ Party Screen Enhancements ( version: v1.5.10 )
+ DontDie ( version: v1.0.0 )
+ Daytime Hideouts ( version: v1.4.0 )
+ Make Everything Cheaper ( version: v2.0.0 )
+ Party AI Overhaul and Commands Continued ( version: v2.4.95 )
+ RTS Camera ( version: e3.9.10 )
+ Improved Garrisons ( version: v3.7.0.8 )
+ Realistic Battle AI Module ( version: v1.6.2 )
+ VolunteersUpTier ( version: v1.0.4 )
+ ChangingCulture ( version: v1.2.8 )
I have uploaded the crash dump and included the reference. I gather that will include my save file, but if it didn't go through I can upload it separately.
Thank you if you're able to investigate this crash.