Need More Info Crash in beta 1.7.1 when visiting a noble in a town fortress

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Version number
1.7.1
Branch
Beta
Modded/unmodded
Yes, I used mods.
Summary:
When I visit a noble in a town fortress the game crashes. From the exception stacktrace it seems as if the game cannot find the "location of the character".
How to Reproduce:
Interact with a noble in a town fortress anhd select "visit".
Have you used cheats and if so which:
NO
Scene Name (if related):
Visit noble scene
Media (Screenshots & Video):
N/A
Computer Specs:
OS:Windows 10
GPU:Nvidia GeForce GTX 1050 Ti
GPU Driver Version:27.21.14.6647
CPU:Intel Core i5 760 @ 2.80GHz
RAM:16,0GB Dual-Channel DDR3 @ 661MHz
Motherboard:Gigabyte Technology Co. Ltd. P55A-UD3 (Socket 1156)
Storage Device (HDD/SSD):HDD

The stacktrace:
at TaleWorlds.CampaignSystem.Location.GetLocationCharacter(IAgentOriginBase agentOrigin)
at TaleWorlds.CampaignSystem.LocationComplex.FindCharacter(IAgent agent)
at SandBox.MissionConversationHandler.TryToTeleportBothToCertainPoints()
at SandBox.MissionConversationHandler.OnLocationCharactersSimulated()
at TaleWorlds.CampaignSystem.MbEvent.InvokeList(EventHandlerRec list)
at TaleWorlds.CampaignSystem.CampaignEvents.LocationCharactersSimulated()
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.LocationCharactersSimulated()
at TaleWorlds.MountAndBlade.Mission.AfterStart()
at TaleWorlds.MountAndBlade.MissionState.FinishMissionLoading_Patch1(MissionState this)
at TaleWorlds.MountAndBlade.MissionState.TickLoading(Single realDt)
at TaleWorlds.MountAndBlade.MissionState.OnTick(Single realDt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at TaleWorlds.Core.Game.OnTick(Single dt)
at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch1(Module this, Single dt)

I have mods installed but I believe that this bug comes from the vanilla game.
You can see the full list of mods installed though in the full report that follows.

I include the BetterExceptionWindow report:
https://we.tl/t-Iq8zXxAxW0

Thank you very much!
 
This crash did not happen in any vanilla build. Only occurred when mod count (including Native) is greater than 5. Probably a mod crash. If you can reproduce the issue in a new, un-modded and verified campaign please let us know!
Please note that we can’t support any modding-related issues. You can find more information about how to remove modifications here and more information about what we think about issues related to modding here.
Thanks for reporting and sorry for any inconvenience!
 
Thanks for the reply . I enjoi Bannerlord very much. I'm used to some mods which I like to use for immersion reasons and yes they are more than 5 :smile: Keep up with the good work.
 
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