Need More Info Crash if I adding more than 17 modules total [with callstack]

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I just can't start game (it always crashes) if there is 18 or more modules in Modules folder (even if none of them are enabled)
 
OMG, it's a bit more complicated than expected... New things: if I REMOVE one of installed mods - everything works as expected...
 
插入代码块:
System.Reflection.ReflectionTypeLoadException: Unable to load one or more of the requested types. Retrieve the LoaderExceptions property for more information.
   at System.Reflection.RuntimeModule.GetTypes(RuntimeModule module)
   at System.Reflection.RuntimeModule.GetTypes()
   at System.Reflection.Assembly.GetTypes()
   at TaleWorlds.MountAndBlade.Module.CollectModuleAssemblyTypes(Assembly moduleAssembly)
   at TaleWorlds.MountAndBlade.Module.AddSubModule(Assembly subModuleAssembly, String name)
   at TaleWorlds.MountAndBlade.Module.LoadSubModules()
   at TaleWorlds.MountAndBlade.Module.Initialize()
   at ManagedCallbacks.CoreCallbacksGenerated.Module_Initialize(Int32 thisPointer)
 
I still can't run it as debug session with all the mods at once as /singleplayer _MODULES_*Native*SandBoxCore*CustomBattle*SandBox*StoryMode*ExampleMod*_MODULES_ comand line argument
 
but I can debug mods using TaleWorlds.MountAndBlade.Launcher.exe instead of Bannerlord.exe as Debug executable...
 
Hello, thanks for reporting this problem. Unfortunately, we were unable to respond to this thread when it was first created. We believe the issue may have been resolved since the creation of this topic. If you are currently experiencing this issue with the latest live or beta versions of the game, please update this thread so we can forward this issue to the team for investigation.
 
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