Farah
Recruit
Second playthrough this happens in 1.5.6, exact same crash.
It doesn't seem to be triggered by any mods seeing how the crash comes from TaleWorlds.CampaignSystem. Most of them are off right now despite being updated for 1.5.6, I want to test update, not the mods. If it would help I can still list the few mods I have active, but I doubt they are the issue, it's really only MCM and DCC.
I can't see what triggers it on the map, it doesn't always happen at the same time. In the previous save I manage to save everyday and re-load after a crash to push it until the crash happened 100% the day of the save. It was at around day 150 not being part of any Kingdom, the current one is at day 92 I believe, still not part of any Kingdom.
I wonder if that could be because I married a noble, could rebels try to take over her fief but the game didn't register it's no longer her clan?
EDIT: Oops, I thought I clicked on the crash section, I guess not! My bad!
Exception information
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
Type: System.NullReferenceException
Message: Object reference not set to an instance of an object.
Source: TaleWorlds.CampaignSystem
CallStack:
- at TaleWorlds.CampaignSystem.Actions.ChangeKingdomAction.ApplyInternal(Clan clan, Kingdom newKingdom, ChangeKingdomActionDetail detail, Int32 awardMultiplier, Boolean byRebellion, Boolean showNotification)
- at TaleWorlds.CampaignSystem.Barterables.LeaveKingdomAsClanBarterable.Apply()
- at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.ConsiderClanLeaveKingdom(Clan clan)
- at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.BarterBehaviors.DiplomaticBartersBehavior.DailyTickClan(Clan clan)
- at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
- at TaleWorlds.CampaignSystem.CampaignEvents.DailyTickClan(Clan clan)
- at TaleWorlds.CampaignSystem.CampaignEventDispatcher.DailyTickClan(Clan clan)
- at TaleWorlds.CampaignSystem.PeriodicTicker`1.PeriodicTickSome(Single timeUnitsElaped)
- at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
- at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
- at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
- at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
- at TaleWorlds.Core.Game.OnTick(Single dt)
- at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
- at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt)
It doesn't seem to be triggered by any mods seeing how the crash comes from TaleWorlds.CampaignSystem. Most of them are off right now despite being updated for 1.5.6, I want to test update, not the mods. If it would help I can still list the few mods I have active, but I doubt they are the issue, it's really only MCM and DCC.
I can't see what triggers it on the map, it doesn't always happen at the same time. In the previous save I manage to save everyday and re-load after a crash to push it until the crash happened 100% the day of the save. It was at around day 150 not being part of any Kingdom, the current one is at day 92 I believe, still not part of any Kingdom.
I wonder if that could be because I married a noble, could rebels try to take over her fief but the game didn't register it's no longer her clan?
EDIT: Oops, I thought I clicked on the crash section, I guess not! My bad!