Pkell1504
Recruit
Every time I try to start a new save and load a different save a text box pops up saying that it has crashed. The message says:
Mount and Blade Bannerlord has crashed
Mount and Blade Bannerlord has encountered an error and needs to close
See the error information below.
NullReferenceException:
Object reference not set to an instance of an object.
Stack trace:
at
TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultMapDistanceModel.GetDistance(Settlement, Settlement
toSettlement)
at
TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.VillageBehaviors.VillageGoodProductionCampaignBehavior.OnNewGameCreated(CampaignGameStarter campaigngamestarter)
at
TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.VillageBehaviors.VillageGoodProductionCampaignBehavior.OnNewGameCreated(CampaignGameStarter campaigngamestarter)
at
TaleWorlds.CampaignSystem.MbEvent'1.InvokeList(EvenHandlerREc'1list,T t)
at
TaleWorlds.CampaignSystem.CampaignEvents.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
at
TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
at
TaleWorlds.CampaignSystem.Campaign.OnNewGameCreated(CampaignGameStarter gameStarter)
at
TaleWorlds.CampaignSystem.Campaign.OnGameCreated(CampaignGameStarter gameStarter)
at
TaleWords.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingStates, GameTypeLoadingStates&nextState)
at
StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates&nextState)
at TaleWorlds.Core.Game.Type.DoLoadingForGameType()
at
StoryMode.StoryModeGameManager.Do.LoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep,
GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.Game.StatManager.OnTick(Single dt)
DMD<DMD<OnApplicationTick_Patch1>?31539144::OnApplicationTick_Patch1>(Module this, single dt)
Does anybody know what this means and how to fix it?
Mount and Blade Bannerlord has crashed
Mount and Blade Bannerlord has encountered an error and needs to close
See the error information below.
NullReferenceException:
Object reference not set to an instance of an object.
Stack trace:
at
TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultMapDistanceModel.GetDistance(Settlement, Settlement
toSettlement)
at
TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.VillageBehaviors.VillageGoodProductionCampaignBehavior.OnNewGameCreated(CampaignGameStarter campaigngamestarter)
at
TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.VillageBehaviors.VillageGoodProductionCampaignBehavior.OnNewGameCreated(CampaignGameStarter campaigngamestarter)
at
TaleWorlds.CampaignSystem.MbEvent'1.InvokeList(EvenHandlerREc'1list,T t)
at
TaleWorlds.CampaignSystem.CampaignEvents.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
at
TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnNewGameCreated(CampaignGameStarter campaignGameStarter)
at
TaleWorlds.CampaignSystem.Campaign.OnNewGameCreated(CampaignGameStarter gameStarter)
at
TaleWorlds.CampaignSystem.Campaign.OnGameCreated(CampaignGameStarter gameStarter)
at
TaleWords.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingStates, GameTypeLoadingStates&nextState)
at
StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates&nextState)
at TaleWorlds.Core.Game.Type.DoLoadingForGameType()
at
StoryMode.StoryModeGameManager.Do.LoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep,
GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.Game.StatManager.OnTick(Single dt)
DMD<DMD<OnApplicationTick_Patch1>?31539144::OnApplicationTick_Patch1>(Module this, single dt)
Does anybody know what this means and how to fix it?