Crash and a bug.

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Sef OK b

Squire
Ok so i get a random crash like whenever i get into a largish battle with around 150 units in the battle: it black screens and then i get this error "unable to lock vertex buffer" if anyone knows what i need to do to stop this please say so.

my rgl_log comes up with this at the bottom:

begin_setup end_setup begin_setup end_setup begin_setup end_setup begin_setup end_setup begin_setup end_setup vdt_regular_ffp :Out of dynamic vertex buffer memory. Needed =  24044 Available: 24000
Expanding Buffer Capacity to  30055
vdt_regular :Out of dynamic vertex buffer memory. Needed =  35104 Available: 35000
Expanding Buffer Capacity to  43880
vdt_regular :Out of Static vertex buffer memory. Needed =  209893 Available: 200000
Expanding Buffer Capacity to  262366
vdt_regular :Out of dynamic vertex buffer memory. Needed =  45982 Available: 43872
Expanding Buffer Capacity to  57477
vdt_regular :Out of Static vertex buffer memory. Needed =  359919 Available: 262336
Expanding Buffer Capacity to  449898
ERROR: unable to lock vertex buffer

The bug i encountered it when i talk to the chancelor about recruiting new lords (vyincourt castle) he tells me i cant recruit lords because i need more land but the problem is i cant get off this screen and i need to alt f4 out and load it back up its kind of annoying.
 
Maybe there should be a sticky post about this... of course no one reads stickies anyways.

Basically you need to turn down your graphics settings.

At 100 battle size, 70% texture quality worked for me.  At 200 I had to turn texture quality down to 60% to prevent crashes.

You could also try that "speed & stability" mod in the LINKS sticky to see if it helps some.
 
sigh, look im going to try and be polite.
I dont know if its simply ignorence of lazyness but there is another theed answering this on the first page on the forum, could you at least spend 10 minutes looking instead of creating theeds that are useless.

Anyway its an overload of the game, I started getting it after I put unlimited bodies(too bad, it did make it look better). The OS and proggraming can only handle so many graphic textures
 
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