JetFlash
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I have mods active but my games run perfectly stable.
Just after some time ingame my save files always get corrupted and wont load anymore.
This is the report I'm getting
I'm not using any mods that change any of the things stated in the report as i mostly use combat/companion mods.
Sorry that I cant test without mods but the game is unplayable for me in that way.
Just after some time ingame my save files always get corrupted and wont load anymore.
This is the report I'm getting
1. System.NullReferenceException: Object reference not set to an instance of an object.
at TaleWorlds.CampaignSystem.VillageType.GetProductionPerDay(ItemCategory itemCategory)
at TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultVillageProductionCalculatorModel.CalculateProductionSpeedOfItemCategory(ItemCategory item)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.FindTotalInputDensityScore(Settlement bornSettlement, WorkshopType workshop, IDictionary`2 productionDict)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.DecideBestWorkshopType(Settlement currentSettlement, Int32 shopIndex)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.OnGameLoad(CampaignGameStarter starter)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter)
at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at TaleWorlds.Core.GameType.DoLoadingForGameType()
at SandBox.CampaignGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?20803927::OnApplicationTick_Patch1>(Module this, Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?21996245::Managed_ApplicationTick_Patch1>(Single dt)
at TaleWorlds.CampaignSystem.VillageType.GetProductionPerDay(ItemCategory itemCategory)
at TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultVillageProductionCalculatorModel.CalculateProductionSpeedOfItemCategory(ItemCategory item)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.FindTotalInputDensityScore(Settlement bornSettlement, WorkshopType workshop, IDictionary`2 productionDict)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.DecideBestWorkshopType(Settlement currentSettlement, Int32 shopIndex)
at TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.WorkshopsCampaignBehavior.OnGameLoad(CampaignGameStarter starter)
at TaleWorlds.CampaignSystem.MbEvent`1.InvokeList(EventHandlerRec`1 list, T t)
at TaleWorlds.CampaignSystem.CampaignEvents.OnGameLoaded(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.CampaignEventDispatcher.OnGameLoaded(CampaignGameStarter campaignGameStarter)
at TaleWorlds.CampaignSystem.Campaign.OnGameLoaded(CampaignGameStarter starter)
at TaleWorlds.CampaignSystem.Campaign.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at StoryMode.CampaignStoryMode.DoLoadingForGameType(GameTypeLoadingStates gameTypeLoadingState, GameTypeLoadingStates& nextState)
at TaleWorlds.Core.GameType.DoLoadingForGameType()
at SandBox.CampaignGameManager.DoLoadingForGameManager(GameManagerLoadingSteps gameManagerLoadingStep, GameManagerLoadingSteps& nextStep)
at TaleWorlds.Core.GameManagerBase.DoLoadingForGameManager()
at TaleWorlds.MountAndBlade.GameLoadingState.OnTick(Single dt)
at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
at DMD<DMD<OnApplicationTick_Patch1>?20803927::OnApplicationTick_Patch1>(Module this, Single dt)
at TaleWorlds.DotNet.Managed.ApplicationTick(Single dt)
at DMD<DMD<Managed_ApplicationTick_Patch1>?21996245::Managed_ApplicationTick_Patch1>(Single dt)
I'm not using any mods that change any of the things stated in the report as i mostly use combat/companion mods.
Sorry that I cant test without mods but the game is unplayable for me in that way.