Crafting system needs "pin for comparison"

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Rabid03

Recruit
Hello, I'm new to the forum here.

Choosing components when crafting for an order becomes very tedious when I have the majority of the parts unlocked and have to fish through, flipping back and forth between options seeing what has +1 on this and -1 on that by comparison. Another game already has a system which would help here: The imaginatively named "Wargame" has a button when building an army (called "deck" in game) which is to pin a unit for comparison. This allows the player to keep one stat card pinned and look back and forth between it and others quickly and easily. I highly recommend developing a mimic of this system, it would help a lot.

Thanks.
 

Aurex

Veteran
WB
Hello, I'm new to the forum here.

Choosing components when crafting for an order becomes very tedious when I have the majority of the parts unlocked and have to fish through, flipping back and forth between options seeing what has +1 on this and -1 on that by comparison. Another game already has a system which would help here: The imaginatively named "Wargame" has a button when building an army (called "deck" in game) which is to pin a unit for comparison. This allows the player to keep one stat card pinned and look back and forth between it and others quickly and easily. I highly recommend developing a mimic of this system, it would help a lot.

Thanks.
Welcome to the forums! Also, great suggestion, you should also post it on the suggestion page so it hopefully gets noticed!
 
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