EmptyPepsiCans
Regular

It's getting better, but still...
The commission system is an improvement, but...
- Rewards are kind of a mess. There's way too much randomness, so a lot of the stuff you'd make at early levels is unavailable because you don't have the recipe. By the time you get the recipe it's no longer worth your time to craft it. The big rewards are also way too big. Getting 80-120K for an axe is way overboard. Rewards should be higher on the low end and lower on the high end.
- Reach is completely irrelevant. You can make a weapon that's 3 feet short of what was ordered and still get full payment and a bonus.
- Everything else is way too harsh. If your two-handed sword is a gram too heavy or a point too low on pierce damage you lose 85% of your payment, even if it exceeds expectations in every other category.
- Unlocking parts is too arbitrary and there are too damned many of them. Why not at least let us learn to make a specific part by smelting weapons that use it?
- Crafting puts way too much cash in the player's hand, although I guess it helps counterbalance the idiotically high prices for heavy armor.
- Seems like javelins are bugged. I keep getting them absolutely perfect - solid green all the way down - but getting docked most of the commission for no clear reason.
In conclusion, it's a pretty good start, but it still needs a lot of work. It would be particularly nice to have some way to focus which parts I unlock. It seems like if I make something hard (even very poorly) I unlock a bunch of completely random parts. I ought to be able to learn more about swords (or axes or whatever) by making and smelting swords (or axes or whatever). Just give me a way to have some sort of control so that I can actually learn to make stuff that I want, rather than a random hodgepodge.
The commission system is an improvement, but...
- Rewards are kind of a mess. There's way too much randomness, so a lot of the stuff you'd make at early levels is unavailable because you don't have the recipe. By the time you get the recipe it's no longer worth your time to craft it. The big rewards are also way too big. Getting 80-120K for an axe is way overboard. Rewards should be higher on the low end and lower on the high end.
- Reach is completely irrelevant. You can make a weapon that's 3 feet short of what was ordered and still get full payment and a bonus.
- Everything else is way too harsh. If your two-handed sword is a gram too heavy or a point too low on pierce damage you lose 85% of your payment, even if it exceeds expectations in every other category.
- Unlocking parts is too arbitrary and there are too damned many of them. Why not at least let us learn to make a specific part by smelting weapons that use it?
- Crafting puts way too much cash in the player's hand, although I guess it helps counterbalance the idiotically high prices for heavy armor.
- Seems like javelins are bugged. I keep getting them absolutely perfect - solid green all the way down - but getting docked most of the commission for no clear reason.
In conclusion, it's a pretty good start, but it still needs a lot of work. It would be particularly nice to have some way to focus which parts I unlock. It seems like if I make something hard (even very poorly) I unlock a bunch of completely random parts. I ought to be able to learn more about swords (or axes or whatever) by making and smelting swords (or axes or whatever). Just give me a way to have some sort of control so that I can actually learn to make stuff that I want, rather than a random hodgepodge.



