Haikon
Recruit
Council of the Commons in its current state gives 1 influence per day per notable in each settlement owned by a clan. It also increases militia production by 1 per day per notable in those settlements.
The results is that with one settlement, you end up getting a hefty +10 or so influence per day passively, as well as massive militias. This allows you to spam influence at will (and also refresh cohesion at will) without any danger of draining influence.
Even worse, this allows the ruler clan to of a faction to claim every fief unchecked, assuming the ruler override mechanics actually operate on influence as the game seems ot suggest. In my current game, Derthert has claim over 9 fiefs (while the maximum on any other lord is 3), and has over 20,000 influence at all times despite constantly overriding votes. If +10 per fief is a good estimate to go by, this amounts to around 90 passive influence per day to the ruler clan, allowing them to override every vote that comes into play without draining influence.
The results is that with one settlement, you end up getting a hefty +10 or so influence per day passively, as well as massive militias. This allows you to spam influence at will (and also refresh cohesion at will) without any danger of draining influence.
Even worse, this allows the ruler clan to of a faction to claim every fief unchecked, assuming the ruler override mechanics actually operate on influence as the game seems ot suggest. In my current game, Derthert has claim over 9 fiefs (while the maximum on any other lord is 3), and has over 20,000 influence at all times despite constantly overriding votes. If +10 per fief is a good estimate to go by, this amounts to around 90 passive influence per day to the ruler clan, allowing them to override every vote that comes into play without draining influence.