Leto Aus
Recruit
Summary: Council of Commons policy gives an extreme amount of influence, causing the kingdom to quickly conquer the whole campaign map.
How to Reproduce: Be in a faction which has the Council of Commons policy active.
More information:
I don't think this works as intended. This ''seemingly harmless'' policy can give 100+ influence per day per lord, causing a faction to become all-powerful. This broke the balance of power in my campaign (which had lasted over two in-game years) within two weeks.
Most policies affect clan influence by a low single digit number (mostly +1, or +1 per castle/town/fief). This policy grants 1 influence per notable, which can mean up to 20 per owned town (including surrounding villages). The politics system breaks; all other policies cease to mean anything; massive armies are constantly raised; the faction expands quickly; and the ruler with 8k+ influence grants himself all captured settlements.
How to Reproduce: Be in a faction which has the Council of Commons policy active.
More information:
I don't think this works as intended. This ''seemingly harmless'' policy can give 100+ influence per day per lord, causing a faction to become all-powerful. This broke the balance of power in my campaign (which had lasted over two in-game years) within two weeks.
Most policies affect clan influence by a low single digit number (mostly +1, or +1 per castle/town/fief). This policy grants 1 influence per notable, which can mean up to 20 per owned town (including surrounding villages). The politics system breaks; all other policies cease to mean anything; massive armies are constantly raised; the faction expands quickly; and the ruler with 8k+ influence grants himself all captured settlements.