

Plazek 说:I agree with Hethwill here. It certainly seems to me that the melee FF is the most important issue here. Evidently it is one people feel quite strongly about.
If other clan leaders feel this is a good issue to cover first then I think we should!

I do not know if there will be something official, but we can always make a semi-official one.NeuD.ef 说:sry offtop
Will there be a ladder-tournament Warband?
Do you think about this?

SanDiego 说:Meleé FF has both advantages and disatvantages. As I encountered all three types I'll try to make objective analysis of what we have:
Non-reflective
Just damages ally. It has more 'realistic feel' and can be usefull to finish-off griefers and other jerks. But it opens door for griefers, but also to some hilarious situations (I remember on Zombii server McQuain accidentally killed two people reinforcing zombies and much laughter was had). Overall, this does not much prevent 2-h spamming as spammer is (primarily) unaffected. Yes, he'll be affected by losing, but I doubt 2-h spammers think so much in advance, otherwise they wouldn't spam. Personally, I do not think this is good choice unless there will be an built-in TK counter that would not reset on player leaving and re-joining, but rather say each 24 hours or server update. This counter would keep track of certain players TK's on that day nad let's say that 3 TK's would make him kicked, 6 'vote' banned and 9 'admin' banned, but this is rather matter for suggestion forums.
Reflective
All damage reflected. This keeps griefing from non-reflective FF at bay, but can lead to difficult situations when people mindlessly (or intentionally) jump right before youd weapon, thus killing you. This gets even worse with archers as sometimes it's difficult to aim the right person in the middle of the lump of bodies. It may seem better choice than non-reflective, but I do not think it is.
Shared
Finally, shared FF deals damage to both, creating a compromise between former two. I personally deem this best option as it both punishes attacker for swinging like mad and receiver for standing in way. What's the difficult matter here is balancing the ratio for damage sharing. I suggest best option as 20-35% to receiver and 65-80% for attacker. This way attacker, who still has better control of his arms receives the majority of damage, but receiver also gets decent warning he stands where he shouldn't be.
I say we use shared FF.
I do not know if there will be something official, but we can always make a semi-official one.NeuD.ef 说:sry offtop
Will there be a ladder-tournament Warband?
Do you think about this?
Dimez 说:In clan matches we are talking here, People who play together on the same team, What point is there in greifing your own mates other then for the lulz?SanDiego 说:Meleé FF has both advantages and disatvantages. As I encountered all three types I'll try to make objective analysis of what we have:
Non-reflective
Just damages ally. It has more 'realistic feel' and can be usefull to finish-off griefers and other jerks. But it opens door for griefers, but also to some hilarious situations (I remember on Zombii server McQuain accidentally killed two people reinforcing zombies and much laughter was had). Overall, this does not much prevent 2-h spamming as spammer is (primarily) unaffected. Yes, he'll be affected by losing, but I doubt 2-h spammers think so much in advance, otherwise they wouldn't spam. Personally, I do not think this is good choice unless there will be an built-in TK counter that would not reset on player leaving and re-joining, but rather say each 24 hours or server update. This counter would keep track of certain players TK's on that day nad let's say that 3 TK's would make him kicked, 6 'vote' banned and 9 'admin' banned, but this is rather matter for suggestion forums.
Reflective
All damage reflected. This keeps griefing from non-reflective FF at bay, but can lead to difficult situations when people mindlessly (or intentionally) jump right before youd weapon, thus killing you. This gets even worse with archers as sometimes it's difficult to aim the right person in the middle of the lump of bodies. It may seem better choice than non-reflective, but I do not think it is.
Shared
Finally, shared FF deals damage to both, creating a compromise between former two. I personally deem this best option as it both punishes attacker for swinging like mad and receiver for standing in way. What's the difficult matter here is balancing the ratio for damage sharing. I suggest best option as 20-35% to receiver and 65-80% for attacker. This way attacker, who still has better control of his arms receives the majority of damage, but receiver also gets decent warning he stands where he shouldn't be.
I say we use shared FF.
NeuD.ef 说:sry offtop
Will there be a ladder-tournament Warband?
Do you think about this?I do not know if there will be something official, but we can always make a semi-official one.
Hethwill 说:" Clanmatches will be held between resonable people "![]()
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I support Arch3r's claim on the 75% non-reflective.
