Resolved Could Not Save Game

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frrankyvii

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I have been having this issue in a previous run, where the game cant save anymore.
I started a new game today and after about 1 hours playtime the message started coming back up again when i manual saved or autosave tried.

It seems to be after i wait at a castle and after some time playing.
I have a few mods, but even after removing all mods and only leaving aragas saveFixer enabled the same thing happens.
so now i have a save file where i can reproduce the issue at will.

Thing is I'm not sure where to look for the error. I'm IT literate, can read and write c#, so can someone point me in the right direction.
I have the mod lib diag reports too.

Save file - wait in game for 1-2 minutes

DiagReport Full

Recorded Unhandled Exceptions:
None.

Recorded First Chance Exceptions:
1. System.IO.FileNotFoundException: Could not load file or assembly 'BearMyBanner.XmlSerializers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' or one of its dependencies. The system cannot find the file specified.
File name: 'BearMyBanner.XmlSerializers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'
at System.Reflection.RuntimeAssembly._nLoad(AssemblyName fileName, String codeBase, Evidence assemblySecurity, RuntimeAssembly locationHint, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.RuntimeAssembly.InternalLoadAssemblyName(AssemblyName assemblyRef, Evidence assemblySecurity, RuntimeAssembly reqAssembly, StackCrawlMark& stackMark, IntPtr pPrivHostBinder, Boolean throwOnFileNotFound, Boolean forIntrospection, Boolean suppressSecurityChecks)
at System.Reflection.Assembly.Load(AssemblyName assemblyRef)
at System.Xml.Serialization.TempAssembly.LoadGeneratedAssembly(Type type, String defaultNamespace, XmlSerializerImplementation& contract)

Modules Information:
1. Aragas.SaveMissingModuleFix120 v1.2.0.1
e1.2.0 Save Missing Module Fix (Aragas.SaveMissingModuleFix120)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode
5. CustomBattle
2. BearMyBanner v0.6.1.227732
Bear My Banner (BearMyBanner)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
3. BetterQuicksave v1.3.2.227732
Better Quicksave (BetterQuicksave)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
4. CommunityPatch v0.0.2.227732
Community Patch (CommunityPatch)
5. CustomBattle e1.2.1.227732 *Selected*
CustomBattle (CustomBattle) *Official*
Dependencies:
1. Native
2. SandBoxCore
6. DaytimeHideouts v1.2.0.227732
Daytime Hideouts (DaytimeHideouts)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
7. DynaCulture v1.0.0.227732
DynaCulture (DynaCulture)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
6. ModLib
8. EnhancedMission e2.0.1.227732
RTS Camera (EnhancedMission)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode
9. ExitSettlement v1.2.0.227732
Exit Settlement (ExitSettlement)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
10. FightingTogetherRelationship v1.3.8.227732
Fighting Together Relationship (FightingTogetherRelationship)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
11. FixedFormations v1.1.0.227732
Fixed Formations (FixedFormations)
12. KillBanditsRaiseRelations v1.2.2.227732
KillBanditsRaiseRelations (KillBanditsRaiseRelations)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
6. ModLib
13. MBFastDialogue v2.2.0.227732
MBFastDialogue (MBFastDialogue)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
14. ModLib v1.0.2.227732
ModLib (ModLib)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
15. Native e1.2.1.227732 *Selected*
Native (Native) *Official*
16. PartyAIOverhaulCommands v2.3.4.227732
Party AI Overhaul and Commands (PartyAIOverhaulCommands)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
17. PartyScreenEnhancements v1.5.0.227732
Party Screen Enhancements (PartyScreenEnhancements)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
18. PersistentLock v1.0.0.227732
Persistent Lock (PersistentLock)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
19. RighteousExecutions v1.1.1.227732
Righteous Executions (RighteousExecutions)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. StoryMode
20. Sandbox e1.2.1.227732 *Selected*
Sandbox (SandBox) *Official*
Dependencies:
1. Native
2. SandBoxCore
21. SandBoxCore e1.2.1.227732 *Selected*
SandBox Core (SandBoxCore) *Official*
Dependencies:
1. Native
22. SettlementIcons v1.2.0.227732
Settlement Icons (SettlementIcons)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
23. ShowSettlement v1.0.1.227732
Show Settlement (ShowSettlement)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
24. SlowLooters v1.0.4.227732
Slow Looters (SlowLooters)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
25. SoundTheAlarm v1.0.6.227732
Sound The Alarm (SoundTheAlarm)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
6. ModLib
26. StoryMode e1.2.1.227732 *Selected*
StoryMode (StoryMode) *Official*
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
27. XorberaxDeadlyHorseCharges v0.1.0.227732
Xorberax's Deadly Horse Charges (XorberaxDeadlyHorseCharges)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
28. YellToInspireBoiZoi v0.3.5.227732
Yell To Inspire (YellToInspireBoiZoi)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
29. zColorblindTradePrices v1.0.0.227732
Colorblind Trade Prices (zColorblindTradePrices)
Dependencies:
1. Sandbox
30. zLootOverhaul i1.2.0.227732
Loot Overhaul (zLootOverhaul)
Dependencies:
1. Native
2. SandBoxCore
3. Sandbox
4. CustomBattle
5. StoryMode
6. ModLib

Community Patch Information:
1. ItemComparisonColorPatch *Active* *Applicable* *Applied*
2. LearningRateExplainerPatch *Active* *Applicable* *Applied*
3. LordConversationsCampaignBehaviorPatch *Active* *Applied*
4. MapFactionLogicLoopPatch
5. MaxFoodVarietyPartyMoralePatch *Active* *Applicable* *Applied*
6. NeutralClanTierUpPatch *Active* *Applicable* *Applied*
7. ProsperousReignPatch *Active* *Applicable* *Applied*
8. LandGrantsForVeteransPatch
9. DisciplinarianPatch
10. AgrarianPatch *Active* *Applied*
11. AgriculturePatch *Active* *Applicable* *Applied*
12. AssessorPatch *Active* *Applicable* *Applied*
13. BannerlordPatch *Active* *Applicable* *Applied*
14. EnhancedMinesPatch *Active* *Applicable* *Applied*
15. FoodRationingPatch *Active* *Applicable* *Applied*
16. LogisticsExpertPatch *Active* *Applicable* *Applied*
17. ManAtArmsPatch *Active* *Applicable* *Applied*
18. NourishSettlementPatch *Active* *Applicable* *Applied*
19. ProminencePatch *Active* *Applicable* *Applied*
20. ReconstructionPatch *Active* *Applicable* *Applied*
21. ReevePatch *Active* *Applicable* *Applied*
22. RulerPatch *Active* *Applicable* *Applied*
23. SwordsAsTributePatch *Active* *Applicable* *Applied*
24. TaxCollectorPatch *Active* *Applicable* *Applied*
25. SupremeAuthorityPatch *Active* *Applicable* *Applied*
26. WarmongerPatch *Active* *Applicable* *Applied*
27. WarRationsPatch *Active* *Applicable* *Applied*
28. BowExpertPatch *Active* *Applicable* *Applied*
29. ConroiPatch *Active* *Applicable* *Applied*
30. CrossbowExpert *Active* *Applicable* *Applied*
31. FilledToBrimPatch *Active* *Applicable* *Applied*
32. SpareArrowsPatch *Active* *Applicable* *Applied*
33. SpareThrowingWeapon *Active* *Applicable* *Applied*
34. SquiresPatch *Active* *Applicable* *Applied*
35. ExtraArrowsPatch *Active* *Applicable* *Applied*
36. ExtraThrowingWeapons *Active* *Applicable* *Applied*
37. PeakFormPatch *Active* *Maybe Applicable* *Applied*
38. HealthyScoutPatch *Active* *Maybe Applicable* *Applied*
39. BattleReadyPatch *Active* *Applicable* *Applied*
40. FullyArmedPatch *Active* *Applicable* *Applied*
41. CrossbowCavalryPerkPatch *Active* *Applicable* *Applied*
42. BattleEquippedPatch *Active* *Applicable* *Applied*
43. BowMountedArcherPatch *Active* *Applicable* *Applied*
44. LargeQuiverPatch *Active* *Applicable* *Applied*

Loaded SubModules:
1. TaleWorlds.MountAndBlade.View.ViewSubModule, TaleWorlds.MountAndBlade.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
2. TaleWorlds.MountAndBlade.GauntletUI.GauntletUISubModule, TaleWorlds.MountAndBlade.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
3. TaleWorlds.MountAndBlade.CustomBattle.CustomBattleSubModule, TaleWorlds.MountAndBlade.CustomBattle, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
4. SandBox.SandBoxSubModule, SandBox, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
5. SandBox.View.SandBoxViewSubModule, SandBox.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
6. SandBox.GauntletUI.SandBoxGauntletUISubModule, SandBox.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
7. StoryMode.StoryModeSubModule, StoryMode, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
8. StoryMode.View.StoryModeViewSubModule, StoryMode.View, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
9. StoryMode.GauntletUI.StoryModeGauntletUISubModule, StoryMode.GauntletUI, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
10. CommunityPatch.CommunityPatchSubModule, CommunityPatch, Version=0.1.0.0, Culture=neutral, PublicKeyToken=null
v0.1.0+3238ab7
11. ModLib.ModLibSubModule, ModLib, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
12. ModLib.Patches.ModLibPatchesSubModule, ModLib.Patches, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
13. RighteousExecutions.RighteousExecutionsSubModule, RighteousExecutions, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
14. EnhancedMission.EnhancedMissionSubModule, EnhancedMission, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
15. BearMyBanner.Main, BearMyBanner, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
16. BetterQuicksave.SubModule, BetterQuicksave, Version=1.3.2.0, Culture=neutral, PublicKeyToken=null
17. DaytimeHideouts.DaytimeHideoutsSubModule, DaytimeHideouts, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
18. Aragas.MountAndBlade.SaveMissingModuleFixSubModule, Aragas.SaveMissingModuleFix120, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
19. ExitSettlement.ExitSettlementSubModule, ExitSettlement, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
20. FightingTogetherRelationship.FTRMain, FightingTogetherRelationship, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
21. MBFastDialogue.FastDialogueSubModule, MBFastDialogue, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
22. PartyAIOverhaulCommands.SubModule, PartyAIOverhaulCommands, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
23. PartyScreenEnhancements.SubModule, PartyScreenEnhancements, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
24. PersistentLock.SubModule, PersistentLock, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
25. SettlementIcons.SettlementIconsModule, SettlementIcons, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
26. ShowSettlement.Main, ShowSettlement, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
27. SlowLooters.SlowLootersSubModule, SlowLooters, Version=1.0.4.0, Culture=neutral, PublicKeyToken=null
28. SoundTheAlarm.STAMain, SoundTheAlarm, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
29. DeadlyHorseCharges.SubModule, DeadlyHorseCharges, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
v1.0.0
30. YellToInspire.YellToInspireSubmodule, YellToInspire, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
31. DynaCulture.SubModule, DynaCulture, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
32. KillBanditsRaiseRelations.Main, KillBanditsRaiseRelations, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null
33. LootOverhaul.SubModule, LootOverhaul, Version=1.1.0.0, Culture=neutral, PublicKeyToken=null
34. FixedFormations.SubModule, FixedFormations, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null

System Info:
gpu: NVIDIA GeForce RTX 2080 Ti
cpu: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz

GPU Memory: 11049MB
GC Allocated: 1423804808B
Engine Memory Used: 0MB
GC Latency Mode: Client Interactive
GC LOH Compact Mode: Default
Operating System: Microsoft Windows 10.0.18363
Framework Compatibility: .NET Framework 4.8.4150.0
Hardware Accelerated Vector: Yes
Vector Size: 256 bits
CPU Info:
1. Intel Core i7-8700K with 6 cores:
1. (?) MHz (?) °C
2. (?) MHz (?) °C
3. (?) MHz (?) °C
4. (?) MHz (?) °C
5. (?) MHz (?) °C
6. (?) MHz (?) °C
 
Same issue here,was playing without problems and suddenly i cant save the progress.I tried all,antivirus,playing without mods etc.

Pls help.
 
any mods?
i started a new game and updated a few beta steps, all seems to be working sadly i didnt resolve the issues with that Kingdom
 
Still going strong, I see. A lot of us have been struggling with this issue for a while now, there's a number of threads about it here where you'll find more information. But no solution. And thus quite a few of us also have simply shelved the game until this is fixed.
 
Hi, can you please check if your Documents folder's directory is changed to OneDrive by default? You can find more information on how to disable it here.
 
As the asked information was not provided within 2 weeks, this thread is marked as solved. If the issue still continues, please update this thread.
 
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