Fredusko
Recruit

Well, I'm new to the forum, so I don't now if this has already been posted, but it hasn't been found by my research, so here it is.
That idea came after I started using a lance for couched lance damage and realized that it's the most overpower thing in the whole game. I mean, I have no fear in running alone towards a horde of screaming insane khergit mounted crap because I know that as soon as i touch then, there is 50% chance I unhorse the foe and 50% chance I unfoe the horse (as said by someone whose nick I can't remember).
I mean, I do 3 times more damage with my 29 base damage polearm (150 proficiency, couched lance damage) than with my 44 base damage two handed sword (290 proficiency, also while at full speed on a horse), and about 5 times more than a headshot from my 28 (+3) base damage bow (310 proficiency).
I know that couched lance damage is like having a big piece of wood through your chest, but I can't see much difference from getting sliced by a huge blade at a devastating speed or pieced through your eye and into your brain by an arrow.
My suggestions are the following:
-> After hitting someone with a CLD (couched lance damage), the player should be temporally unable to attack again for a few seconds (what happens sometimes, but not always. Sometimes I can hit 3 khergit enemies in a row with my spear).
-> A major reduction on the damage dealt.
-> Small amounts of damage when using CLD against heavy armored foes (because the force that is applied to the enemy is also applied into you. If the enemy's armor is something like a plate armor, piercing through it with a lance at high speeds would generate a big reaction force into your arm. Pretty much the same as hitting your head agains a solid wall).
In the same way, hitting an unit that is shielding herself would result in the same effect, that gets aggravated if the shield do not broke after the attack.
-> This makes allusion to the Hit Point for Weapon Topic. The idea is not necessarily to have hitpoints for lances, but perhaps durability values. When you hit an enemy with CLD, the durability would decrease a little. In the situations described above, the durability loss would be a little bigger. It's recovered when the fight finishes, but if it reaches 0 during a fight, the lance breaks (that would obligate mounted lancer to have a backup weapon like a sword). That is historically consistent, considering that, when somebody hit another with an attack like that, the lance would sometimes break or, more frequently, get stuck into the victims body, obligating the cavalry to stop to remove it or to drop it into the battlefield (what could also be implemented into the game).
I have another ideas that can be usefull but are only indirectly related to the thread, as:
-> "Horse" slots: Horses equipped would open more weapon slots (0-2 depending on the type and quality of horse). In these slots, the player is able to place things like additional horse armour (tabards, maybe?) and javelin/arrow/bolt bags. These items would be attached to the horse and remaining with the horse if the player dismounts (and, therefore, they could not be used when dismounted). However, if somebody mounts a horse that has this items attached to it, they could be normally used. Of course, you can't place weapons (like bows or swords), shields or pieces of human armour into your horse.
-> "Pack" of Lances specially designed for CLD: Perhaps weapon sellers could sell a pack of spears (lets say, 2-3 spears), that would occupy a "horse" slot. The mounted troops could then use the lances normally while mounted and when one of them breaks, the soldier could draw another one.
That idea came after I started using a lance for couched lance damage and realized that it's the most overpower thing in the whole game. I mean, I have no fear in running alone towards a horde of screaming insane khergit mounted crap because I know that as soon as i touch then, there is 50% chance I unhorse the foe and 50% chance I unfoe the horse (as said by someone whose nick I can't remember).
I mean, I do 3 times more damage with my 29 base damage polearm (150 proficiency, couched lance damage) than with my 44 base damage two handed sword (290 proficiency, also while at full speed on a horse), and about 5 times more than a headshot from my 28 (+3) base damage bow (310 proficiency).
I know that couched lance damage is like having a big piece of wood through your chest, but I can't see much difference from getting sliced by a huge blade at a devastating speed or pieced through your eye and into your brain by an arrow.
My suggestions are the following:
-> After hitting someone with a CLD (couched lance damage), the player should be temporally unable to attack again for a few seconds (what happens sometimes, but not always. Sometimes I can hit 3 khergit enemies in a row with my spear).
-> A major reduction on the damage dealt.
-> Small amounts of damage when using CLD against heavy armored foes (because the force that is applied to the enemy is also applied into you. If the enemy's armor is something like a plate armor, piercing through it with a lance at high speeds would generate a big reaction force into your arm. Pretty much the same as hitting your head agains a solid wall).
In the same way, hitting an unit that is shielding herself would result in the same effect, that gets aggravated if the shield do not broke after the attack.
-> This makes allusion to the Hit Point for Weapon Topic. The idea is not necessarily to have hitpoints for lances, but perhaps durability values. When you hit an enemy with CLD, the durability would decrease a little. In the situations described above, the durability loss would be a little bigger. It's recovered when the fight finishes, but if it reaches 0 during a fight, the lance breaks (that would obligate mounted lancer to have a backup weapon like a sword). That is historically consistent, considering that, when somebody hit another with an attack like that, the lance would sometimes break or, more frequently, get stuck into the victims body, obligating the cavalry to stop to remove it or to drop it into the battlefield (what could also be implemented into the game).
I have another ideas that can be usefull but are only indirectly related to the thread, as:
-> "Horse" slots: Horses equipped would open more weapon slots (0-2 depending on the type and quality of horse). In these slots, the player is able to place things like additional horse armour (tabards, maybe?) and javelin/arrow/bolt bags. These items would be attached to the horse and remaining with the horse if the player dismounts (and, therefore, they could not be used when dismounted). However, if somebody mounts a horse that has this items attached to it, they could be normally used. Of course, you can't place weapons (like bows or swords), shields or pieces of human armour into your horse.
-> "Pack" of Lances specially designed for CLD: Perhaps weapon sellers could sell a pack of spears (lets say, 2-3 spears), that would occupy a "horse" slot. The mounted troops could then use the lances normally while mounted and when one of them breaks, the soldier could draw another one.