Trajanus
Recruit

I'm a big fan of couched lance damage, its a lot of fun and really captures the essence of a cavalry shock charge. However its extremely difficult, if not impossible for the infantry to defend themselves against it, even with pikes. This is because the game is missing what could be a fun and useful feature in my opinion. Why not allow players and NPCs on foot to "ground" their pikes in a certain direction (generally the one the horse is charging in, though no doubt mistakes will be made
) and if a charging horse (or rider) connects with the pike while they have it grounded then massive damage (if not death) will be dealt.
As it is, the thrusts one can perform with the pike seem rather puny and don't really capture the deadly effect of a horseman charging into a long pointy thing.
As to how to work it in, I've a few ideas (though I'd love suggestions). Firstly, the person grounding the pike wouldn't be able to move without ungronding their pike. Secondly I think a kneeling animation would be nice, since I think (not absolutely sure) that's how pikemen historically grounded their pikes. That would cover the basics I think, though I've one more idea that I think would make the whole process more fun, though it could be complicated to code (errr. . not that any of this other stuff wouldn't be
).
To make it so the process requires some skill from the player when they ground their pike the view could switch to a first person "shift view" down their pike and make them point it with their mouse. You could even introduce some unwanted movement (not unlike a sniper rifle's scope movement) to force the player to have to constantly steady it while the horseman charges them.
That pretty much sums it up, though it certainly would be wonderful if you could order your men to form a pikewall, maybe M&B 2
. Oh, and this would also open up the possibility of men being skewered and getting stuck on pikes, certainly fun animations to consider playing with.
As it is, the thrusts one can perform with the pike seem rather puny and don't really capture the deadly effect of a horseman charging into a long pointy thing.
As to how to work it in, I've a few ideas (though I'd love suggestions). Firstly, the person grounding the pike wouldn't be able to move without ungronding their pike. Secondly I think a kneeling animation would be nice, since I think (not absolutely sure) that's how pikemen historically grounded their pikes. That would cover the basics I think, though I've one more idea that I think would make the whole process more fun, though it could be complicated to code (errr. . not that any of this other stuff wouldn't be

To make it so the process requires some skill from the player when they ground their pike the view could switch to a first person "shift view" down their pike and make them point it with their mouse. You could even introduce some unwanted movement (not unlike a sniper rifle's scope movement) to force the player to have to constantly steady it while the horseman charges them.
That pretty much sums it up, though it certainly would be wonderful if you could order your men to form a pikewall, maybe M&B 2