I've been looking through various tutorials on how to use the module system, python, openBRF, and wings3ds to create and add new items into Mount & Blade and I've made some progress, but after hours of fumbling through tutorials and trying to get everything to work, I figured I'd drop by and ask some questions that could be answered in a few minutes by experienced modders compared to a few hours of my stumbling around aimlessly.
So,
What I am trying to do is create a duplicate "mail_shirt_a" item that is exactly the same as the Mail Shirt in Native Warband except for a unique texture which I will add. The end result will be that I will have two items in my mod simultaneously: The old Mail Shirt, and the new, retextured (and renamed) Mail Shirt.
I've been able to edit the texture, normalmap, and specular map on the original Native item and get it in-game, this is the easy part. I can do this to test if my textures work. What I want to do is keep the original Native item and make a new item that is exactly the same, except for having different texture. By following tutorials I've been able to get the "copied" item in game with the appropriate texture, but it doesn't seem to have any shadows, definition, shine, or anything, (even though I have both specular and bump map dds files referenced in the materials section in OpenBRF). The item is basically a mesh, with a texture painted on it, but no other graphical effects to "bring it into the world"
All I want to do is copy the exact armor, mesh, and textures of an already existing native warband item, place the item ingame, (So I have two duplicate items). Then I want to rename the copied item and add a new texture, normalmap, and specular dds to it so that I have essentially two duplicate items, just with different textures.
Can anyone help me with this process?
So,
What I am trying to do is create a duplicate "mail_shirt_a" item that is exactly the same as the Mail Shirt in Native Warband except for a unique texture which I will add. The end result will be that I will have two items in my mod simultaneously: The old Mail Shirt, and the new, retextured (and renamed) Mail Shirt.
I've been able to edit the texture, normalmap, and specular map on the original Native item and get it in-game, this is the easy part. I can do this to test if my textures work. What I want to do is keep the original Native item and make a new item that is exactly the same, except for having different texture. By following tutorials I've been able to get the "copied" item in game with the appropriate texture, but it doesn't seem to have any shadows, definition, shine, or anything, (even though I have both specular and bump map dds files referenced in the materials section in OpenBRF). The item is basically a mesh, with a texture painted on it, but no other graphical effects to "bring it into the world"
All I want to do is copy the exact armor, mesh, and textures of an already existing native warband item, place the item ingame, (So I have two duplicate items). Then I want to rename the copied item and add a new texture, normalmap, and specular dds to it so that I have essentially two duplicate items, just with different textures.
Can anyone help me with this process?

