cool suggestion for combat

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um, when i point my mouse cursor on the left, i swing from the left, when i point it on the right, i'll start swing from the right, this means i can hold down the mouse button about 10 metres before i hit a group of men, having my swing ready, then just let it go as i go past, realistic, simple, fun, i don't see this problem you guys are talking about, you can do different swings by having your mouse target to the left or right or if u don't move it, he usually chops or stabs
 
I have changed the combat interface so that you can select the direction of the attack. You will see it in the next version :smile:
 
Yeah, blade of darkness had several good bits. It was a 3rd person sword fighting game similar to this, just way too much fantasy for my taste.

You had a stamina bar and a wide variety of attacks and combination attacks that you learned as your skill with a given weapon improved. Unlocking new attacks could be tied to each weapon skill in Mount and Blade in the same way.

Blade also had decapitation and dismemberment... something id really like to see in mount and blade.
 
armagan 说:
Many good ideas in this thread. Let me give some feedback:
(1) It's a great idea to differentiate between attacks more. I'll think about that.
(2) I guess we'll eventually add more gore. Floating corpses on water is a great idea BTW.
(3) Attack animations do need an overhaul.
(4) Binding slashing direction to movement keys is not a good thing since that makes it impossible to say, overswing while moving right. I'll try to come up with another system.

Don't know if this has been suggested, but what if you could use your whole body as a weapon? You know, surprising your enemy with a quick punch with your left fist/shield and then impaling him with your sword. Kicking your enemy when armed with a bow, so that he doesn't instantly turn you into a kebab.

edit: Forgot to say: First post! WOOOO!!!
 
Maybe even combat related skills. You know, disarming, tripping, stunning(letting the weapon deal blunt damage, by hitting the enemy with a spears blunt end or something similar) etc.

edit: and dual wielding. I've tried it, but I don't know if it's possible. but think about it: sword and dagger. slightly increased chance of blocking and different types of damage, or if you can't use them well you'd end up damaging yourself. I'm playing a trader/highwayman at the moment, and I really want to see him use a dagger in combat. Only problem is that you can't block with it, and you end up looking like an idiot if you've got some huge shield in the other hand.
 
Worbah
Well, I've tried to use wo shorsword simultaneously in RL! First it was really hard to move each hand independently from other and not to hit yourself, but within few months I found two-weapon tactics almost ideal for close combat. You can just present your opponent a furious flurry of blows (about 3 or 4 strikes per sec. - imagine how is it hard to parry them!), and the two-weapon defence... A candy) You can use your left hand to parry and pull your enemy's weapon to the ground not allowing him to use it, and ready right hand's weapon to make a quick deadly counterattack.
But still I think that it would be quite hard to implement it in game - not in the part of animation, but more in the way of controlling this whirlwind)) Well, I saw only ONE action game where two-weapon fencing was made quite good - Prince of Persia: Warrior Within.
And without making some sort of fatigue or breath, two-weapon fighting would be a complete cheat, imho.
 
How about you use an extra button to do a basic thrust with your secondary weapon, and control the primary one normally? The secondary weapon button could also be used for shield bashes.
 
KnZ 说:
Worbah
Well, I've tried to use wo shorsword simultaneously in RL! First it was really hard to move each hand independently from other and not to hit yourself, but within few months I found two-weapon tactics almost ideal for close combat.

So have I. IRL I have two daggers and a short sword, and eventhough it's really hard to learn them at first, after some practice you realize that it really is a combination to take seriously.
 
Does the new combat system use the same number of mouse buttons? I, for one, am less than thrilled with the idea of needing at least 3 mouse buttons to use all the attacks, seeing as how I have only 2 mouse buttons.
 
Worbah
Well, it might be quite a good idea... But as far as I remember, two-weapon combinations were rarely used in medieval because it's the lonewolf's choise and it doesn't suggest such thing as battlefield squad fighting. That's why there were almost no good tutors of this style... And, as it was said before, left-handed man was concerned a satan's servant, so imagine how would people react on ambidexterous person!
But as an option... Not to RULE with two longswords, but just as an opportunity... Well, maybe. Let armagan decide, I think so)
 
Two-handed fighting styles were, as far as I know, primarily a dueling thing. At least with a parrying dagger and a rapier.
 
I got a few suggestions.

I know the packaging on my javalin I bought from the guy in Tihr that looks just like the guy in Reyvadin said 'BONUS AGAINST SHIELDS' but I'm failing to feel the effects of the bonus.

echidna9vn.jpg


And another thing, can we do away with the traditional meet-and-greet at the start of every battle. I know if the enemy captain personally asked me whether I was going to fight or surrender I'd probably announce my intentions with a hatchet to the face.
scary0ak.jpg


Also can you make my marksmen a little more like Legolas and a little less like William Tell because at the moment their archery skills are on par with mine. Which is to say, they suck. Once, when I was having a go at archery I managed to hit the easel which supported the target two lanes off to my right- the target collapsed and broke some of the arrows that were sticking out of it.

True story.
 
KnZ 说:
Worbah
Well, it might be quite a good idea... But as far as I remember, two-weapon combinations were rarely used in medieval because it's the lonewolf's choise and it doesn't suggest such thing as battlefield squad fighting. That's why there were almost no good tutors of this style... And, as it was said before, left-handed man was concerned a satan's servant, so imagine how would people react on ambidexterous person!
But as an option... Not to RULE with two longswords, but just as an opportunity... Well, maybe. Let armagan decide, I think so)

Why must everyone always bring up the RL medieval aspect? I don't think it would sway the game too much into a fantasy direction if you could use two weapons instead of one. I'm not askin for f****** dragons and undead here, just the ability to use a smaller weapon in your left hand.
 
I second the decapitation/dismemberment. When you ride at full speed with your longsword fully ready and clash with the unarmored head of an enemy, you generally expect to remove it! :wink:
 
Dismemberment in moderation would be fun but I'd actually be more interested in having the gore toned down a little. Pegging an axe into someone's head and having a 20ft jet of blood fly out is funny but unnecessary. Rather the blood should shoot out in a little cloud both in the direction of your attack and backwards out of the body.
 
Armagan stated his intention to develop the gore in the game, so I think we can say goodbye to the blood-geysers. :razz:
 
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