Cooking skill?

What do you use for feeding your troops?

  • Fish

    Votes: 0 0.0%
  • Meat

    Votes: 0 0.0%
  • Grane

    Votes: 0 0.0%
  • Horses ;-)

    Votes: 0 0.0%

  • Total voters
    0
  • Poll closed .

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LexXxich

Sergeant
Maybe devs should add some kind of skill to decrease the amount of food eated by every troop, or to make food lasts longer. One of my friends have to thange fish in food slot for near every day, and his party moral is lower then snake!
P.S. Why can't we use furs, oil, flavour, ale, vine, spice for feeding the troops?
 
I'd like to see a crafting system that includes cooking, but not just a skill that makes food last longer. And most of the goods you listed aren't edible... I mean, you can't eat furs. Sure, you could hunt animals for meat, and take their furs if that was implemented. I never thought the oil in the game was cooking oil. And flour, ale, wine, and spice may be edible, but you can't live off of them for very long, especially the spice. I can just see feeding my troops salt and pepper and expecting them to be happy :lol: However, some kind of foraging skill might work. The ability to supplement your food supplies with whatever you find while marching around.
 
I'd rather armagan focus on battle ai and fleshing out the map, but If the game had a complex UO style crafting system I wouldn't complain. There's just something awesome about being able to kill an animal, skin it, cut kindling off a tree, make a fire, cook up a nice steak, and then make some clothes out of the hides. little things like this make give the game tons of depth and make it seem more like a real world.

If only there was a 20 person dev team working on this game...
 
I'd rather more food types, say cheese, bread and fruit, than cooking be implemented. Instead of complex systems, I go for more eye candies :grin:
 
Meh, you simply make a camping fire and let your men roast their meat.

And the fact that lame sumpter horses are cheaper than bunches of meat disturbs me.
 
eating horses??
i didn't know about that. i should try :razz:
i think that to cooking hunted animals should be cool than other foods. but there must be animals on the map of course :razz:
when the full version will be finished :roll:
 
i ate horse meat for 4 days and most of my party deserted.there were 55 men :cry:
 
Horse eating isnt really that weird.

The Huns actually ate horse meat and drank horse milk. They were quite healthy i guess, considering about the Great Wall, Atilla and all that jazz.

Horse meat is edible, its we who choose not to eat.
 
different kinds of troops should require diff food to keep morale high, a good reason to increase inventory management skill


These would be the consume rates, ex.

Vaegir warriors: 50% meat, 10% fish, 10% ale, 20% spice, 10% etc

Vaegir archers: 10% meat, 50% fish, 10% ale, 20% spice, 10% etc


'as once I was able to recruit a sea raider and he was the best unit on the party for a long time even alone :grin:...'

Bandits: 50% ale, 30% meat, 10% fish, 10% etc

Sea raiders: 50% fish, 10% meat, 20% ale, 10% spice, 10% etc
 
Maelstorm said:
Horse eating isnt really that weird.

The Huns actually ate horse meat and drank horse milk. They were quite healthy i guess, considering about the Great Wall, Atilla and all that jazz.

Horse meat is edible, its we who choose not to eat.

Eating horse meat isn't that uncommon, especially in countries that have suffered from famine. Burying horses is a luxury they can't afford. Even here some horses get eaten, although some insist on burying theirs. Horsemeat is most often used in a sausage (meetvursti is the name) that you put on sandwiches.
 
teike said:
different kinds of troops should require diff food to keep morale high, a good reason to increase inventory management skill


These would be the consume rates, ex.

Vaegir warriors: 50% meat, 10% fish, 10% ale, 20% spice, 10% etc

Vaegir archers: 10% meat, 50% fish, 10% ale, 20% spice, 10% etc


'as once I was able to recruit a sea raider and he was the best unit on the party for a long time even alone :grin:...'

Bandits: 50% ale, 30% meat, 10% fish, 10% etc

Sea raiders: 50% fish, 10% meat, 20% ale, 10% spice, 10% etc

Spices are for the nobles. If soldiers get spice they are more likely to trade for meat, ale and women, I reckon
 
How about this:

First of all, the food slot in your inventory should auto-fill with another food item when your troops finish it off -- preferably with the same type of food. So if you had meat in the food slot and extra meat in your inventory, then when the troops finish the meat in the food slot, another stack of meat automatically goes into the food slot to keep feeding them. If you have no meat, then instead it uses fish, and if no fish, then grain. That way you don't have to keep vulturing over the food slot waiting for it to run out so you can replace it before the troops get mad -- you can just keep piling food into your inventory.

Then, to help you manage food consumption, you get a slider in the party management screen for what rationing level you will give your troops. With the slider in the center, your troops get normal rations, their morale remains steady, and the food depletes at some nominal rate. If you decrease the ration level, the food lasts longer, but your troop morale suffers. Increase the ration level, your troop morale improves, but the food is eaten more quickly.
 
Eating horses... I did it often. Can be found at the supermarket, over here. It's a darker meat, slightly different from beef but still pretty close. Great with Fondue.
 
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