Converting helmet to face?

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as far as face texture maps go don't know.
you might be able to add it as a hair object. haven't actualy tride adding a new hair texture map yet. you may have to mess with scripting or something to get the textures to show up as the color is done on a slider instead of a button list

to added it as a hair import your helm like usual into a brf then open up skins.txt and find this block
not you will have to do this for male female and each additional race in your mod

20 -increase this by one for every helmet you add
man_hair_s  man_hair_m  man_hair_n  man_hair_o  man_hair_y10  man_hair_y12  man_hair_p  man_hair_r  man_hair_q  man_hair_v  man_hair_t  man_hair_y6  man_hair_y3  man_hair_y7  man_hair_y9  man_hair_y11  man_hair_u  man_hair_y  man_hair_y2  man_hair_y4 -add your helmets here
next find this block
5 -increase this by one for every texture hair_blonde  hair_red  hair_brunette  hair_black  hair_white -add textures here

[example]
8
woman_hair_p  woman_hair_n  woman_hair_o  woman_hair_q  woman_hair_r  woman_hair_t  woman_hair_s  Hairtmp


next open module.ini and change the third from last setting from this

limit_hair_colors = 1
to this
limit_hair_colors = 0

you could also probably do the same by adding them as beards since they are handled mostly the same (defined in same file and stuff), just md3's instead of obj's and they are mirrored  in the game so chop your helms in half look in beards.brf for model examples.
 
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