It works fairly simply. If there are no nodes, you have to create a new node. Otherwise it will list them by node ID. If you select a node in the drop down, and then add a new node it will show up as a child node. If you add an operation, it will show up connected to the node you selected (not implemented yet). I haven't added the actual conversation.txt generation yet either.
After the PHP based version is done I'm going to convert it to a stand-alone PHP-GTK program.
The numbers in brackets [] are the conversation ID and next conversation ID, respectively. You'll be able to enter the text with spaces rather than underscores for ease of use. Player ID is generated based on which node it's added to.
After the PHP based version is done I'm going to convert it to a stand-alone PHP-GTK program.
The numbers in brackets [] are the conversation ID and next conversation ID, respectively. You'll be able to enter the text with spaces rather than underscores for ease of use. Player ID is generated based on which node it's added to.