jrawlings
Recruit

When elected marshall, you can elect to call your lords to join you on the map where they are supposed to follow you. Yet, the lords often do things that totally baffle the mind:
often times, they get distracted by a passing caravan when en route to your destination of choice. With all the wandering parties out there, getting your army from point A to point B is harder than driving cattle from one end of the map to the other.
often times, they get the itch to go back to whatever it is they were doing before the campaign started. The lord should at least tell you he wants to leave the campaign before taking off
lastly, and most annoying: When you finally get your army to the town/castle you want to siege and begin the siege process (building ladders etc), some armies will again take off after a passing caravan or party of mountain bandits.
I think what I'm trying to say is, there should be written into the code (or a dialogue option) that when the player starts a campaign, lords will ignore distracting targets and stay focused on the task at hand.
Just the other day, I was wanting to lay waste to Jelkala and this is what happened:
I had an army of about 80, I kept it small so my speed would be high enough to round up my armies and get them to behave en route (maybe we could have a "sheepdog" skill to aid in this). It was me and 3 other lords, with armies totalling around 600, going against a weakened town with only 400. So, I fire up the siege ladders and by the time they were up, all but one of my lords had gone off on some wild goose chase. So I abandon the siege, round them up, only to have the same thing happen again. So, I abandon the siege, go kill off nearby parties and a couple enemy lords and try again, but to no avail. I ended up sieging Jelkala with my party of 80ish + 1 lord who had 150. Wasn't pretty.
often times, they get distracted by a passing caravan when en route to your destination of choice. With all the wandering parties out there, getting your army from point A to point B is harder than driving cattle from one end of the map to the other.
often times, they get the itch to go back to whatever it is they were doing before the campaign started. The lord should at least tell you he wants to leave the campaign before taking off
lastly, and most annoying: When you finally get your army to the town/castle you want to siege and begin the siege process (building ladders etc), some armies will again take off after a passing caravan or party of mountain bandits.
I think what I'm trying to say is, there should be written into the code (or a dialogue option) that when the player starts a campaign, lords will ignore distracting targets and stay focused on the task at hand.
Just the other day, I was wanting to lay waste to Jelkala and this is what happened:
I had an army of about 80, I kept it small so my speed would be high enough to round up my armies and get them to behave en route (maybe we could have a "sheepdog" skill to aid in this). It was me and 3 other lords, with armies totalling around 600, going against a weakened town with only 400. So, I fire up the siege ladders and by the time they were up, all but one of my lords had gone off on some wild goose chase. So I abandon the siege, round them up, only to have the same thing happen again. So, I abandon the siege, go kill off nearby parties and a couple enemy lords and try again, but to no avail. I ended up sieging Jelkala with my party of 80ish + 1 lord who had 150. Wasn't pretty.