Not sure if this was mentioned before, or if at all possible with the engine (not a developer/modder). I've seen requests and I think mods that allow you to take control of your party members/companions when you fall in battle but is there a way/possibility to control or play the battles your parties in the overworld encounter?
Given that battles are a huge part of the game, wouldn't it be nice to play those other battles in your clan? Ie. your spice vendor caravan encounters looters somewhere far away, a pop-up option to control/play that battle as the companion. All we get is that notification that pops up, but the simulation happens so quick that it's meaningless to you since you can't get there in time to help or assist a majority of the time.
I know it would make it more heavily skewed towards the player's advantage given we get kills a lot more easily than NPCs and can completely swing the balance (but those can be tweaked I'm sure) but it might also address the issue with them not gaining combat skills quick enough (vs their 'age').
Given that battles are a huge part of the game, wouldn't it be nice to play those other battles in your clan? Ie. your spice vendor caravan encounters looters somewhere far away, a pop-up option to control/play that battle as the companion. All we get is that notification that pops up, but the simulation happens so quick that it's meaningless to you since you can't get there in time to help or assist a majority of the time.
I know it would make it more heavily skewed towards the player's advantage given we get kills a lot more easily than NPCs and can completely swing the balance (but those can be tweaked I'm sure) but it might also address the issue with them not gaining combat skills quick enough (vs their 'age').
- It could allow us to essentially 'play' different builds in the same playthrough without being handicapped by how skills/exp gain works in the game currently (ie diminishing returns, 1 point per 3, etc..) as well as also play different party compositions; whether you have a companion party with max 200 budget, or the caravan ones, etc....
- It allows us to still play those small scale battles without having to reduce our 'main' party ones in order fight those ones.
- It could also make the other skills/perks we put and apply to our companions/clan members more meaningful as they would feel 'useable' in the player's POV.