Contest for Signature Armies!

正在查看此主题的用户

The most famous of the outlawed orders was the Order
of the Griffon: the guardians of the royal line of Pendor. 

They didn't all Die, the Last 9 Knights hand picked by the Last Grand Master were sent away from the disasterous final battle with secret and specific orders
    "Take the last of the blood into the "Heart of the Earth" and nurture it until such time as it could again find root."
    Those Nine where Seneschal              Guy DeVernet
                              Marshal                  Jacque D'Ammonsen
                              Senior Steward        Hugh D'Peralde
                              2 Junior Stewards    Jackod Gundersen and Craig MacCrea
                              Deacons                Harolde Smythesen and Jorry Hagertsen
                              Preceptors              Jamie (orphan) and Peter Brown
    These Nine were the core and seed for a new enclave of the Griffon Order to remain in hiding at The "Heart of the Earth" until they were again at both war strength (10 Centuries) plus auxilliary foot troops both blade and bow. of 3 times that number
    The blood they carried was that of the royal line Jacque D'Ammonsen, Jamie and Peter were all direct blood relation of the Royal Line Jamie the Orphan was closest being the unacknowledged son of the Prince, the others being 2nd and 3rd cousins on the male line. Jamie was taken under the wing by the Grand Master as a favor to the King and knows nothing yet of his Father's real identity, the mother having died just months after giving birth at the hands of an assassin sent by the Snake Cult as was the plague that took so many of the Royal Line Later.
    So they took thenselves off to the Hidden Priory and Chapter House, a large underground system of Caves, found many years before on a Pilgrimage by one of the "Seer Saints". He had a vision and for years wandered the world looking for the Heart of the Order. little did he know that the Heart was just that a huge Cavern at the Heart of a Mountain a fair size river pours forth from what became the entrance, the small side pool the saint used to cleanse himself before his weekly ritual was very cold and when he slipped he was dragged off into the current and taken under the overhang into a large underground quiet pool that then fed back into the river. when his eyes adjusted he found a large cave lined with glowing mosses. as he walked back into the cave he saw it lead deeper  as he had sufficent light to see and no sign of any occupant was to be seen he followed the light. the river held it width about 20 spears, with a landing on each side of the same amount and a arched cieling of half that.  about 300 paces into the mountain he was struck still by what he saw  a Huge Cavern , large enough to hold a good size village and its fields about 1000 paces across and the walls and ceilings studded with a variety of Gems  He paid little notice at the time to the Gems but knew it would help the Order to have a secret source of wealth that it could rely on. another 1000 paces across the Cavern and into another passage he came into daylight again a very large valley in the center was a small island in the center of a lake the land arouns the lake from shore to foothills was at least a mile  making the whole 8 miles long and 4 wide. All of this surrounded by extreme verticle cliffs and slopes several thousands of feet high  from this central valley many narrow canyons radiated out  and all having small streams feeding the lake to the east were four large and deep canyons that went for many miles and at the upper reaches were glaciers.  this site over the next many years became this secret home, the sacred Priory and not even the Royal Line knew of it as the Seer's Vision had a dark ending, he foresaw a time when the only safe place in the world for the Royals would be here , but only if no one knew but the Griffon
      at the time of the destruction of the Royal House many knew that the Order of the Griffon used this distant pool as a part of the initiation rites into high office and inner circle. It was noted by some few that many older members often went to the pools for their "last rites" before they died. At least they assumed they died as they rarely were ever seen again. And no one thought anything was unusual about many of the rank and file, though all were long time members and battlehardened veterans making pilgrimages to the sacred pools. Everyone was amazed at the piety of all that they "walked the water" seemingly near freezing for the 6 miles it took to go from the low hills, where the dense forrests started  up very gentle grade to the small plateau at the base of the sheer Mountainside.
      the work began  building terraces and canals for the valley to supply a secure food source for the warriors made workmen and farmers in the name of the Order's need. Many times thru the years the Grand Master thought it was close to the time of need but always the dire threat abated, and the Royal Family could live as was normal and in no knowledge of their sanctuary that awaited their need.
      Then when it struck and the Order spirited them last blood away it stood safe and secret for them after a few generations passed the "Light of the Blood" and the Grand Master and the Inner Circle came to the knowledge that they could not stay away from the world forever. So they began, a few at a time, to send The Order in the disguise of the common man, traveling workmen  and craftsmen of great skill, traveling Merchants and some just as Vagabonds  but all very deadly when bothered or put upon by bandits. Since the Order had always had members from all areas of the old Kingdom they easily could pass as the peoples that they used as cover. always low key always giving fair deals that left the purchaser thinking he had the better. they watched, they listened and gathered information for the future, towards they day they could come out in numbers (though still in disguise). They knew the future king must know his people, live with his people, if he was to again be King of his people.
    They kept meticulous records of families and lineage for that future time They were as careful as they could be to maintain those lines but accidents do happen and now only two lines were alive and when time came they would be ready, they had over the years realized the benefits of a dual Monarchy  and it seemed to work now as we come to the present day the Order carefully watches over one Royal family in the world while they keep the other safe in the Heart as each child of the Royals comes to majority male and female they are taken secretly to the Heart to be awakened to who they are The Royal Parents having never hinted to them knowing it would mean all their deaths should they be exposed  by a careless word or slip of the tongue.
    Until today  Our unknowing Royal offspring has flown the coop as it were. being stirred by the injustice as well as the unbelieveable council to be patient by his seemingly cowed parents. he has set off to right the world, The wise and patient Elders and Sage councilors of the Order were taken completely by surprise, what to do?  Well They are working on a way to educate the wayward youth, in the mean time all plans are on hold. The immediate need is to get him protected, lest he get himself killed before he can be reasoned with. So off go special hand picked and heart sworn teams of harded warriors of the Order's finest. The Grand Master's Orders: join up with the idiot's... er  his Royal's foolhardy Movement and stay close and protect him at all costs ... until we can figured out what to do next. The Grand Master along with the Royal Elders had planned at least ten more years before any possibility of moving to announce the Return. So many variaibles, so many factions, so much could go wrong , and not enough Men to fight everyone at once .. and that was just the evil factions, not to count the Good but ignorant Nobility. So many plans now thrown to the wind. Both the eldest Royal and the Grand Master looked to each other and said in Harmony " Children, they'll be the death of us", and the Oldest and Holiest in the Chamber, the Seer, stirred himself and gave a small chuckle and looked at all around, speaking softly "I see no better reason to die than for these Children, they are our oath an hope."
    So my proposal is an elite group just for the player and to arrive as volunteers 4 to 6 at a time when his renown hits 100, and every 20 renown thereafter. Mid range and higher but not the top level as of yet, after the second town is Captured then top troops could be arriving at one per group max the rest from levels 1 thru 4l.  They would still be "cloaked Shields"  and after the player becomes revealed as the King they uncloak to reveal they are the "Order of the Griffon". then The Lords that are available to be vassels will have a few Lords of the Griffon among them
      the troops tree for foot starts at the "recruit" level and go up 5 levels  and are called:  Iinitiate          the mounted                                Page
                                                                                                                              Preceptor                                                        Squire
                                                                                                                  Deacon                Stewarts                Brother Knight                Griffon's Light
                                                                                                                  Iron Warders        Guardians                Chevallier                        Giffon's Wings
                                                                                                        Guard of the Heart        Blood Guards            The King's Own              Golden Griffon
    weapons of foot troops start with one hand swords and shield with a mix of bows. then next (preceptors) better one hand w/shields  and thrown pilar, the Deacons hand and half w/targets on forearm and bows the Iron Warders are axes w/bows  and Guard of the heart have Crossbows and 2 handers  here is split  stewarts are spears  and Guardians are Halberds and Blood Guards are Pikes with appropriate swords/axes for close work  except The pikes have heavy short swords. appropriate increases in chain to half to plate or banded
      the mounted after it splits the Brother Knight and up that line are all 2 hand heavy Axes w/lance and are medium to heavy shock troops  Griffon's Light and up are all Swords w/lance and bows or thrown with a charge then stand off and use the artillery
    this is a first draft
 
Nice one Capt Dragon, especially the beggining of the story although it reminded a bit Bernard Cornwell's Holy Grail trilogy.( the part of the 9 that did not died in the battle :razz:)

Cheers.
 
So... Maeglin or Sax... how many hero slots are available?How many winners will this contest have?
just to know...
Cheers.
 
Thanks for the positive feedback  I don't see why they all couldn't be used as all somehow have offered something from either different or entirely new factions  none of these overlaps, sortta weird but good :wink:
    I think that if another how ever many people add their ideas we'll see little to no overlap there too...  since it's coming from how we each approach this game and what we want from it.... which would be certain to be individualized direction far more often than a generalized one.  very fun
    I have started several games on this mod so far  all info to start game is the same from face to where I started as a child YET the evolving experience is very different I have yet to have the same arrangements of weapons/gear but spawn in only 2 spots so far.  I actually ran over the top of a then spawning raider group OUCH but got away (finally tried the ole"spit in their eyes and run trick) LOL 
    be well
 
I'm pretty sure that one of Sax desires is to put all our heroes in-game, but i think even if he does put them all, it will not be in v2.

Cheers
 
Altair2 说:
So... Maeglin or Sax... how many hero slots are available?How many winners will this contest have?
just to know...
Cheers.

I'm not at liberty to say... I think I'm going to let Saxondragon call the end on this one, when he thinks we have enough.
 
First Post.
Love the mod, wish I had the time/skills to help or something, but this topic got me thinking, so I registered, and here's my idea.

Alaric von Brouhaha
Backstory:
It was a cold winter night in the city of Sarleon, but the local tavern was warm and buzzing with chatter when he walked in the door. He was a large, hairy man, made to seem even larger by the dented armor and huge cloak that he wore, and drew many curious stares as he stumped across the room and settled into an empty stool in front of the bar. These stares turned to grins, however, when he produced a large bag of gold and slammed it onto a table, ordering the bartender to keep every man's cup filled to the brim with spirits as long as he was still standing. Then he sat down on his stool, ordered some ale for himself, and stared off into the distance as if in a daze.
Despite the initial curiosity in the room, the patrons soon found their large guest much too quiet and taciturn for any good conversations, and the familiar buzz soon filled the room again, fueled by the free drinks. The newcomer just sat there, finishing mug after mug, and eventually he was entirely forgotten.One table away there sat a few off-duty soldiers, and one man was bragging to his buddies about a recent campaign.
"I swear to you, there was at least a hundred of 'em surrounding us!" he was saying. "Our captain thought for sure we were dead, but that was before he saw me in action! Those D'Shar fight like demons, but I must've killed at least twenty or thirty or so before they fled. My sword was coated in blood by the end, and I got a nice promotion and a medal from the King 'imself!"
"It is a pity there are no other men of your caliber in the army." remarked one friend sarcastically.
"Too true," said another sadly. "I can't remember how many comrades I've seen killed by those bastards. It's getting so bad that caravans can't even travel without fearing for their lives! Those raiders will be the undoing of the entire kingdom!
"D'Shar?"
At the sound of the mysterious man's voice the table turned to look at him.
"You think those horse-lovers are a serious threat!?" He looked angry, almost furious. "Why, I could destroy hundreds of them with both hands tied behind my back!"
"Oh you can, can you?" sneered the braggart. "I'll bet you've never even seen one!"
"One? I've seen them massed in numbers that could engulf this entire city!" He drew aside his cloak to reveal an old, chipped warsword with a handle worn from use. "I've killed more than my fair share too, escaping from captivity under the very nose of their trumped up Sanjar! I gave ol' Kadan a few scars too, before twenty of them wrestled me off him!"
The table looked at him flabbergasted.
"You escaped from the D'Shar capital?" One asked incredulously.
"Escaped? Hell, I laid siege to it! That's a bit of a story, actually. You see, I was riding out towards..."
Then the man launched into the incredible tales of his adventures, holding his audience in rapt attention. He had drank quite a bit of ale by now, and soon he was hollering and gesticulating wildly, so impassioned by his stories that no one dared to question him. The words and drinks flowed and flowed, until every man in the room was listening in, and even the stingiest had to concentrate to keep from swaying..
"...and then I jumped out from behind cover, surprised the entire company of *hic* Noldor, and beat each and every one of them black and blue, and a few other colors besides!"
The bartender laughed good-naturedly. He had so far abstained from the drunken merriment around him, and was more than a little skeptical of this man. "Your stories are just tall, drunken tales. It isn't possible for one man to do all that, even sober. We don't even know your name!"
The man looked at him, his alcohol-addled brain puzzled for a moment. Then a broad grin stretched across his face and he threw a huge arm around the tavernkeeper. "They call me *hic* Alaric. Alaric von Brouhaha!" He gave a conspiratorial wink to his audience. "Y'know why they call me that?" The tavernkeeper shook his head. "Because that's my name! BROUHAHAHAHAHAHAHAHAHA!!!" Alaric gave a loud, echoing guffaw that was joined by the rest in the room, and slapped the bartender on the back, almost knocking him over.
"Tha's... tha's a good one..." Alaric said, wiping a tear of laughter from his eye. He suddenly grew morose, and spoke to his audience again in a bitter tone. "That's the problem with this world nowadays! No one *hic* believes anymore! The old stories of heroes and saviors and champions are only stories now! We used to be such a proud people..." He suddenly grew furious. "NOW WHAT ARE WE? Torn apart *hic* by Vanskerry raiders, Imperial legions, and Rav...Raven...Ravenst... REBEL SCUM! We need people to believe in a hero again, get behind him and reclaim all Pendor like it was in the legends!" Heads began nodding around the room, as the drunken taverngoers saw the logic.
The tavernkeeper, however, was not amused. He was still reeling from Alaric's blow, and in his irritation he said something that he would come to regret very, very much. "Oh a hero, ay? And I suppose you think you're the one to fulfill Madigan's prophesy? Tell you what, I'll make you a wager: fifty denars are yours if you can unite all of Pendor under one banner, and on top of that I'll give you and everyone in here a round of drinks, on the house!"
Alaric's eyes widened. "Tha's...a lot of money..." He furrowed his brow as he weighed the bet. Suddenly he smiled and shook the tavernkeeper's hand vigorously. "It's a *hic* deal!" Turning back to his excited crowd, he hoisted his drink into the air and bellowed, "A toast! To the *hic* NEW KING OF PENDOR! LET'S GET OUT THERE AND CONQUER US A KINGDOM, BOYS!"
The patrons all thrust their mugs up into the air and toasted their king with a drunken hurrah, then downed their drinks and hurried to the door, grabbing what weapons they had and following their leader on his epic quest. The tavernkeeper was left with an empty building, and all he could hear was the startled clatter of metal on metal as the drunks clashed with the town guards, the victorious yell that announced the new king's first victory, and the empty silence when the troops had run out the gates, ready to conquer and fight for the glory of old Pendor. 

This story should have ended that next morning with a huge hangover and much cursing, but for some reason it didn't. The drunken crusade continued, the drinking never stopped, and Alaric von Brouhaha, King of Pendor, saw his infamy grow and grow. The group sustained itself by raiding villages and farms by day and drinking and carousing by night, leaving startled and slightly confused peasants in their wake. As news of this mobile beerfest reached all around Pendor, the lazy and shiftless of all nations seemed to be struck with an almost religious fervor, strapped on whatever weapons and armor were close at hand, and ran off to join in on the fun. Soon Alaric's band numbered several hundreds of drunken followers, and entire villages have been said to have been consumed and ripped apart by this band, down to the very timbers of the houses. Local lords have been slow to confront this growing threat, and the last one to have tried, one Lord Bjornson of the Fierdsvain, was reportedly overwhelmed by the sheer numbers of revellers, and was last seen with a tankard in one hand and a crazed look in his eyes, another partygoer at the biggest and most deadly party in the world. Is Alaric von Brouhaha truly the uniter that the prophet Madigan foretold? Or will the true hero have to fight and destroy this monster, before it consumes the entire world?

Stats: Sorry for lack of specific values for abilities/skills, but I haven't been playing long enough to get a sense of what they should be. Alaric should have very high strength and charisma, low agility and medium intelligence. Abilities should include high Ironflesh, Power strike, Looting, and Leadership. Other skills should be raised at your discretion or for gameplay purposes.

Equipment: He's a drunkard, so his equipment isn't stellar.
Helmet: None
Armor: Rusty heavy armor (not too high-end, but enough to take a few good hits.
Legs: Leather boots or rusty metal greaves
Weapons: Chipped two-handed sword, maybe some rocks for range, and if you feel like making a weapon a large bottle/tankard/keg/something could be used as a blunt weapon :smile: or even throwable bottles
Drops: Alaric's Ale: Inventory item, gives +1 Ironflesh, +1 Power Strike, and 10 morale while in inventory
Alaric's Bottle/Tankard/Keg/Something: Blunt weapon if you decide to add it
Various tradable items that could be looted from villages like food/wine

Troops: All infantry (friends don't let friends ride drunk), with random weapons/armor (whatever they could grab), with upper tiers getting progressively better armor and weapons, and all should be equip with generic bottle/tankard/keg/something weapon if it is made.
Drunken Peasant> Drunken Partygoer> Drunken Reveller> Drunken Carouser> Drunken Veteran> Drunken Champion

Faction Relations: At war with everything and everyone

Related Quests: Lords hiring you to break up the mob, Tavernmaster at Sarleon hiring you to make sure Alaric loses the bet :smile:

Everyone has been posting serious, epic characters, maybe a more humorous one could add some depth and variety or whatever. Take it or leave it :smile:
 
The Faceless One

Stats
Level 40

Abilities:
- Strength: 21
- Agility: 21
- Intelligence: 18
- Charisma: 18

Skills:
-Ironflesh: 4
-Power Strike: 7
-Power Throw: 6
-Power Draw: 8
-Looting: 0
-Weapon Master: 9
-Shield: 0
-Athletics: 7
-Riding: 2
-Horse Archery: 5
-Trainer: 2
-Tracking: 8
-Tactics: 0
-Pathfinding: 5
-Spotting: 3
-Inventory Management: 4
-Wound Treat: 2
-Surgery: 2
-First Aid: 0
-Engineer: 0
-Persuasion: 8
-Prisoner Management: 1
-Leadership: 3
-Trade: 0

Proficiencies:
One handed: 200
Bows 100
Throwing 200

Almost nothing is known of the Faceless One, except for his bloody reputation. Believed to be affiliated with the snake cultists and the red brotherhood, he is known to be one of the deadliest assassins Pendor has ever seen. Those who offend the ruling classes of the cult or the brotherhood (and some say the Empire) may very well find themselves marked for death, and none who have been honoured so have survived.

Equipment: Poisoned bolts (high damage) , repeating crossbow (I believe there's a model for a chu ko nu somewhere around), fast rapier, light armour (suitably menacing looking), masked hood. All of the above could be lootable.

My vision for the faceless man is not so much as a battle field enemy, but as a replacement for the town bandit attacks. After the player has offended the snake cult, brotherhood or empire (and possibly others) enough, have an increasing chance that entering a town will spawn an attack by some of the Faceless One's men. This would start with 3 or 4 low level thugs and increase in difficulty as the attacks go on, finishing with the appearance of the Faceless One himself (plot twist: have the faceless ones identity revealed as a horribly disfigured princess of the royal line of pendor?).
In addition to this have random events occur more and more frequently, such as food being poisoned (lose 50% of supplies and some troops), wells being poisoned at garrisons during sieges (troop loss for the remainder of the siege) and bandit attacks of player villages being backed by the faceless ones troops.

Related quests.
The main quest would be the eventual defeat of the Faceless One (after a brief dialogue of course, possibly including who hired him and definitely including the words "No <playername>, I expect you to die!"), but, if time and motivation allows, it could play out differently. Instead of waiting for the Faceless One to come to you, you could start a quest to find him and destroy him (or maybe even recruit him...). After a short series of quests ("But if I told you where he was, who would rid me of this turbulent priest? Unless...."), the player could find his hideout in a cave on a mountainside (or a fortress or abandoned village) and with a few hand picked allies venture in to deal with the menace once and for all. If any of you played storymod, you kinda know what I mean there.

Should the player recruit the Faceless One, have some expensive options open to them, such as the previously mentioned poisoning or even the permanent or at least long term removal of a rival lord.  Of course, if the target is missed or an agent caught, expect a hefty honour and renown hit, as well as the wrath of whichever kingdom was targeted. Finally, I'd advise against having the Faceless One  recruited to the party. If you want his services, you know where to find him...
 
Mijhkai Alorndor                            (Beware! my spelling isn't perfect) :wink:

Mijhkai Lived peasfully whit his father and mother in a small noldorian village far away from the human civilisation, his father was a good and faithfull  man and his mother was an respected and beloved woman who didn't tolerate bad behavior.
Mijhkai's father tought him to love and tolerate all life and not to hate.
But one day when mijhkai and his father went out to hunt they'd find a looted caravan.
Mijhkai's father told him to stand back while he examined the caravan further, but mijhkai's father got ambushed and taken prisoner by Heretics of the snake cult. Mijhkai wanted to help his father but instead he hided. When the cultist were gone he discloaked and followed them.
When he walked past the looted caravan he picked up a sword that was lying on the ground.
After 2 hours of stalking Mijhkai stopped, he saw his father lying on an altar and the cultist around him, praying to their goddess.
Suddenly one of the cultist walked to the altar whit a ceremonial knife in his hand, he lifted the knife over his head and were yous't going to
stab mijhkai's father when mijhkai rushed out from his hideout and stabbed one of the cultist in the back.
One after another fell the cultist  to mijhkai's sword and when there were none of them left,untied mijhkai his father from the altar and went home.
But Mijhkai did never forgot the faces of the dead people from the looted caravan and cultist that were going to kill his father, so one night mijhkai left his home and went out in the world, seeking to avenge all who have died by the blades of the cultists.

On his way mijhkai recruited others to help him on his quest for a better world.
                                   

                                                                They called themselves "The rays of the rising sun"

Mijhkai Alorndor

Str= 19                                  iron flesh=6                                          One handed weapons= 250                          EQ
agi= 23                                  power strike=5                                      two handed weapons= 100                    ___________
Car=20                                  powerdraw=6                                                            polearms=100                  Somekind of green lamellar armor
int=21                                    wpnmaster=4                                                                archery=250                  Green Gloves
                                              athletics=5                                                                  crossbow=100                  Green Hood
                                              pathfinding=5                                                              throwing=150                  Black boots
                                              spotting=3                                                                                                              A katana like sword
                                                                                                                                                                            A runed Longbow
                                                                                                                                                                            Arrows (infinitive, because the bow makes the arrows come back )   
____________________________________________________________________________________________________________________________
Followers of Mijhkai Alorndor
____________________________________________________________________________________________________________________________

Faithful follower  ~  Solider of the rising sun  ~  Knight of the rising sun  ~      Sun Rays
_____________      ____________________    ____________________    _____________
Green clothing,      Green lamellar armor            Plate armor whit a sun          Plate armor whit 
spears, swords      whit a sun on the chest,      on the chest,                        a sun on the chest
Bows                      Two handed swords              Two handed swords              A REAL BIG WARHAMMER!
                              Bows                                    Bows                                      Bows


That's it=)






 
Renon the hedge knight:

Time was, Renon - a relatively unblooded knight - ruled over and protected a hamlet on the west coast of the continent. He treated his smallfolk well, married young to a caravan master's daughter, but she was apalled at the knight's cottage and dark, damp walls. He loved her with all his heart but could not bestowed upon her the luxuries her father had given her. A bad harvest forced Renon to seize his wife's jewels to sell for the sake of his smallfolk. When times became better, his wife took on a crone into her service. It was only by accident that Renon discovered the crone's devotion to the snake goddess. He rushed to rescue his wife from the jaws of evil only to find her snatched from his own home by snake cult followers, who also left five of his people - who had come to the aid of their lady - dead. Renon left in shame, believing himself unworthy of his people's love and packed his horse and his mail. He rode from his village, to his new life of a hedge knight, swearing revenge upon those who had and would feed their poison to his beloved.

Eventually, Renon came to gather a rag-tag group of men and women who had fled from the snake cult's wrath. He taught them, as his master had taught him in the arts of war. Soon, folk from his own village join him. And with a prayer to his master and to the gods he charged, his men at his horse's heels down the rolling hills to exact his revenge and fulfil his oath. But he is no bandit, his men are well taught in the ways of honour and chivalry. Never was a maiden despoiled by Renon's men nor a village looted. He gleaned what he could from those who could afford to give and left those who could not be.

It was only in the night of Renon's first victory that he remeber his oath to his old master, with his sword on Renon's shoulder: "Protect the innocent, defend the weak, respect the gods, my life for theirs."
And bless the fool, he intended to keep them.


Renon: dark byrnie, nasal helmet, well-bred hunter, cross hilt nobles sword, metal round shield
one_handed_weapons = 376                                  ironflesh 5
two_handed_weapons = 258                                  power strike 5
polearms = 128                                                    athletics 3
archery = 85                                                        riding 6
crossbows = 147                                                  shield 3
throwing = 49

his men would be wearing light armour, whatever they could salvage from their victories, so leather jerkins, padded leather, bit of chainmail here and there, using hatchets, staves, butchering knives, but will scavenge better arms from the snake cult people

farmer --- peasant militia --- Renon's raiders --- Renon's foresters --- Renon's Rangers
militia will be same as farmer but better armed, i.e short swords and one handed axes and falchions
raiders will have leather armour and pretty much same weapons as militia
foresters will sometimes be archers, have mail here and there and be armed with proper longswords, war spears, etc
rangers will be well armoured (metal) and have mounts (hunters?), and be armed with bastard swords/claymores
 
Great stuff guys.. all very good.

I am closing the submissions for this version for now.

Tonight and tomorrow I will select at least two for inclusion into this next version of Prophesy of Pendor.

Winners will be included in the credits for Game Design and Writing. 
They will also be given access to the Development forums if they desire.

My initial criteria is to find good enemies that the player can fight or interact with, are within the scope and concept of the game world and will provide additional dimensions and improves the world of Pendor. 

All of the submissions are very well done and though out, and folks, you all did a great job!

I reserve the right to add your submissions in at a later date if your work is not included into the initial V2.0 release.
I also reserve the right to accept two or so submissions now, and perhaps another one or two before the V2.0 release...If I find myself waiting for artwork then I will include additional works.

Thank you all.. and I will post the initial winners in the next 48 hours.

Best regards,

Saxondragon
 
Wow.. you guys are really talented and these stories, now that I really analyze them, are exceptionally good.

I am going to start by saying that several things that were unexpected happened here.  :shock: :grin: :grin:

I was looking for signature NPC's or unique spawns for the player to fight.

I received three types of responses: 
    - Signature NPC's.
    - Possible Companions.
    - A very good story around a Knighthood Order that could provide troops to the player. (This one I need to think about some more).

I have to disqualify two entries from the competition.. since they are part of the development team they can champion their own concepts into the module. 
So this makes it an even playing field.


Without further Delay... The Winners are:
































Somnolent  - for Eyegrimm the Devourer  :twisted:
demerzeliv  - for Alaric Von Brouhaha  :wink:
Valorian    -  for the Three Blind seers  :cool:


I will be sending each of you a PM shortly.. congratulations!





There were four additional submissions that were more of a companion flavor.  I could not decide which ones to choose, so I am going to ask you to help me make a decision.  I feel that we should hold another vote for which ones you may want to have added to the module.  :smile:

I will post additional information shortly. :smile:

Best,

Saxondragon




 
Wow, thanks saxondragon! Who would've thought that my first post would actually be put into a mod?  :cool:

I hope my idea can make this mod even more amazing than it already is, and I hope I can help in other ways too!
 
well I also had fun, I didn't see this so much as a "contest" but how people wanted their own game to develop and to share their passions in the game in a constructive way, like I said before, not one entry was an overlap of another. they complimented rather than competed and BTW I grew up with the twin of Sir Brouhaha  :wink: sheesh the trouble he got us into and/or our constant rescues of him. never a dull moment
 
Valorian 说:
Well, I am really glad that I could help this amazing mod in some way.  :smile:

You most certainly have and thank you for that!  As mentioned in the PM I sent you, the Dev forum is open to you if you desire to playtest the 2.0 version.  It also allows you to see first hand the other 99% of what we have been doing and are planning.

Best,

Saxondragon
 
后退
顶部 底部