Thanks for such a thread
KhergitLancer80, it is really important to sort a constructive criticism out of a simple whining.
On a subject:
Agreed with pretty much all of the above. Some things I have spotted on top of that:
1) Notables' faces are randomly generated in every playthrough. They shouldn't be. Ransom brookers, tavern keepers, judges etc may but not named ones.
We should be able to remember their faces to use then in memes it decreases their unique personality which is important for roleplaying. If you don't want to waste time creating 4-6 unique faces per village (there are more than 200 villages) then just randomize them with that button but please keep them constant.
2) In some of the past articles I remember you said no more cattle quests as they were annoying in warband. What if I told you that troop training quest beats it like 3 times in this matter. Don't get me wrong - the idea itself is interesting, it just was (and I bet still is) extremely unrewarding. The amount of money received will of course cover their upgrade cost but who cares - the effort itself results in some pathetic 1-3 relationship points that I could get by completing much more easier quest which makes me to save scum immidiately after getting the first dialogue of this one. Possible soutions: significantly increase the reward (min +10 relationship if all troops are returned alive) or add an option to offer some of your troops of the same tier instead, because all questgiver wants is to power-up his army so any skilled warriors should do the job, he still gives you recruits but it will prevent you from worrying about them being killed
3) Perks. The idea is brilliant. The fact you need to choose is welcome. The effects of some are just wrong. For example Crossbow skill makes xbows reload faster and there we got two(!) perks that do exactly the same. Why? Perks should add bonuses and abilities which can't be achieved with increasing the skill itself. Regarding crossbows it could be higher damage to shields or slightly penetrating them, a chance to knock down a target with successful shot if its not a mount, a slowdown effect when shoot in the leg etc, lots of possibilities either than 2% or 3 point to some value. Come on, make it worthy the choice

4) What happened to camp option? its not a complaint actually, I just want to know if we can still rest while not in town, read books etc (some mods have added plenty of nice options there)
5) Battle sounds really need polishing, in all cases.
6) Troops with ranged weapons don't change them in melee for some reason, in one of videos bunch of looters surrounded a crossbowman for like 5 seconds and he was still trying to shoot them with crossbow
7) Please reconsider the amount of dust taking up after steps so chicken couldn't charge with a power of horse, thanks.
Nevertheless I loved 90% of what I've seen these few days, keep up your great work, take any time you need and best of luck to you guys. Cheers