In Progress Constant Crashing/saving Problem

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Hello everyone!

First, I want to thank you for reading my post and I'm sure we will work out this problem together !

My game keeps crashing, all the time. But ALL the time, I couln't play a single moment, except in multiplayer. At first, I thought the problem was caused by my laptop specs: I have a good config, but I only have 8 GB of ram. But the fact that I could easily play in multiplayer dismissed that possibility, to my point of view. Here are my specs:

Intel Core i5-9300H up to 4.1 Ghz
Nvidia GTX 1650, 4 GB of video memory
512 GB SSD
DDR4 2666MHz SDRAM 8 GO
1920x1080 Resolution, 60Ghz

I went to this thread :https://forums.taleworlds.com/index...-crash-fix-upon-leaving-towns-loading.398639/ to fix the crashing problem, and it did for the crashes that aren't related to saving. But, it kept crashing when I tried to save the game, even on manual or automatic save. Here are the crash logs:

[13:47:57.6215271] SandBox.View.Map.MapScreen::HandlePause

[13:47:57.6215271] SandBox.View.Map.MapScreen::HandleDeactivate

[13:47:57.6215271] SandBox.GauntletUI.MBBannerEditorGauntletScreen::HandleInitialize

[13:47:57.6215271] ActiveStateDisabledByUser being set to: True

[13:47:57.6215271] SandBox.GauntletUI.MBBannerEditorGauntletScreen::HandleActivate

[13:47:57.6215271] SandBox.GauntletUI.MBBannerEditorGauntletScreen::HandleResume

[13:48:00.0835173] PopScreen

[13:48:00.0835173] SandBox.GauntletUI.MBBannerEditorGauntletScreen::HandlePause

[13:48:00.0845174] SandBox.GauntletUI.MBBannerEditorGauntletScreen::HandleDeactivate

[13:48:00.0845174] SandBox.GauntletUI.MBBannerEditorGauntletScreen::HandleFinalize

[13:48:00.0845174] ActiveStateDisabledByUser being set to: False

[13:48:00.0977592] SandBox.View.Map.MapScreen::HandleActivate

[13:48:00.2611489] SandBox.View.Map.MapScreen::HandleResume

[13:48:04.0679093] ActiveStateDisabledByUser being set to: True

[13:48:05.6668257] ActiveStateDisabledByUser being set to: False

[13:48:05.6742772] PushScreen

[13:48:05.6742772] SandBox.View.Map.MapScreen::HandlePause

[13:48:05.6742772] SandBox.View.Map.MapScreen::HandleDeactivate

[13:48:05.6742772] SandBox.GauntletUI.SaveLoadGauntletScreen::HandleInitialize

[13:48:05.6891376] ActiveStateDisabledByUser being set to: True

[13:48:05.6941257] SandBox.GauntletUI.SaveLoadGauntletScreen::HandleActivate

[13:48:05.6941257] SandBox.GauntletUI.SaveLoadGauntletScreen::HandleResume

[13:48:11.4332421] Saving with new context

[13:48:11.4399360] SaveContext::Save

[13:48:11.8542808] SaveContext::CollectObjects took 412 ms.

[13:48:12.2496287] SaveContext::Saving Objects took 388 ms.

[13:48:12.8070208] SaveContext::Saving Containers took 556 ms.

[13:48:12.8070208] SaveContext::SaveObjects config took 0 ms.

[13:48:12.8118852] SaveContext::SaveObjects strings took 5 ms.

[13:48:12.8348282] SaveContext::FinalizeAndGetBinaryHeaderDataConcurrent took 22 ms.

[13:48:12.8358251] SaveContext::FinalizeAndGetBinaryStringDataConcurrent took 0 ms.

[13:48:12.8358251] SaveContext::Save took 1394 ms.

[13:48:13.2778392] Save Context took 1844 ms.

[13:48:13.2787755] Couldn't save because of errors listed below.

[13:48:13.2787755] [0]Access to the path 'C:\Users\Utilisateur\Documents\Mount and Blade II Bannerlord\Game Saves\Native\otto.tmp.sav' is denied.

[13:48:13.2787755] --------------------

[13:48:40.9194537] Exception occurred inside invoke: ExecuteProcess
Target type: TaleWorlds.Core.ViewModelCollection.PopUpVM
Argument count: 0
Inner message: Could not find file 'C:\Users\Utilisateur\Documents\Mount and Blade II Bannerlord\Game Saves\Native\otto.tmp.savC:\Users\Utilisateur\Documents\Mount and Blade II Bannerlord\Game Saves\Native\otto.tmp.sav'.

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Yes, sorry, my computer is in french. It seems that the path 'C:\Users\Utilisateur\Documents\Mount and Blade II Bannerlord\Game Saves\Native\otto.tmp.sav' was somehow "corrupted". I created the folder manually, but it doesn't seem to work either: the game keeps crashing, even if I can access that folder myselft with the exact same path (and I'm sure the spelling is right). It just doesn't want to save and I think that explains the crashes.

Anyone has experienced the same problem ?

Feel free to ask for more details and I hope this will help some of you!
 
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