Considering the battlemap generator

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*insert a pitiful excuse for clumsy english here*

I really love the less random battle map generator of v0.700, which makes the battlemap's heights amount of trees and such match with your location on the travel map, but I still have some problems with it. It's really hard to see if the terrain(on the travel map) is completely flat.

It seems to me, that if the land on the Travelmap rises even a little, the battlemap can still have those crazy, unnaturally steep and pointy mountains sticking out from nowhere.

I'd suggest that you would make the heights more visible in the travelmap. Make some parts of the map more visibly up-and-down and some parts more flat. A little silly looking travelmap is much less disturbing than some ****ed up terrain in battle that looks like someone designed it by just sticking his fingers in a pile of wax and thought: "well this looks pretty good landscape for a horde of mounted knights go around killing eachother"

By the way, what's with the spruces growing in a middle of a desert? IMO the deserts shouldn't have big trees around all that much. [Edit: Maybe some plants that fit better in that enviroment should be added, like palms perhaps?]

I haven't had much chances to play the new version, so just out of plain curiosity: has anyone seen any deciduous trees in the winter terrain?

'nuf said.
 
Nahkuri said:
By the way, what's with the spruces growing in a middle of a desert? IMO the deserts shouldn't have big trees around all that much. [Edit: Maybe some plants that fit better in that enviroment should be added, like palms perhaps?]

It's not a desert, it's the steppes. You know, with steppe bandits? I think it's aro in Finnish.
 
okiN said:
Nahkuri said:
By the way, what's with the spruces growing in a middle of a desert? IMO the deserts shouldn't have big trees around all that much. [Edit: Maybe some plants that fit better in that enviroment should be added, like palms perhaps?]

It's not a desert, it's the steppes. You know, with steppe bandits? I think it's aro in Finnish.

Oh? Always thought it was desert. It figures, though. Don't steppe bandits spawn in that area?

Do spruces grow in steppes, then?
 
Spruces do not grow in steppes. The best example of a steppe terrain is the Mongolian Desert. It has steep hills and cliffs, barren terrain that makes parts of the Sahara look lush (at least Egypt's got a Nile!). It is a desert, but not like your typical desert, it usually much higher and colder than anything that comes to mind when you say desert. I am not certain, but I beleive that only the foothill area and mountainous regions are referred to as steppes in Mongolia, but I'm not certain on that one, not being a huge geographer, nor ever having visited Mongolia in person.

When I hear Steppes, I envision: High, barren, wind-blasted rocky foothils, with the air cold and sharp like a knife, and not another creature, flora or fauna as far as the eye can see.
 
Lethandis said:
Spruces do not grow in steppes. The best example of a steppe terrain is the Mongolian Desert. It has steep hills and cliffs, barren terrain that makes parts of the Sahara look lush (at least Egypt's got a Nile!). It is a desert, but not like your typical desert, it usually much higher and colder than anything that comes to mind when you say desert. I am not certain, but I beleive that only the foothill area and mountainous regions are referred to as steppes in Mongolia, but I'm not certain on that one, not being a huge geographer, nor ever having visited Mongolia in person.

When I hear Steppes, I envision: High, barren, wind-blasted rocky foothils, with the air cold and sharp like a knife, and not another creature, flora or fauna as far as the eye can see.

Nope. That's tundra you're talking about. We have tundra in the northernmost parts of Finland and your description pretty much sounds like it :wink:

I believe steppe would be more something like this http://www.wsu.edu:8080/~wsherb/edpages/raingrass/images/wenasvalley.jpg

btw. the terrain in the discussion screen while travelling looks pretty much like tundra to me.
 
The idea

the world map determines what sort of battlefield you're likely to find yourself deployed on

is a great one.


It's still, imo, a very roughly executed idea. I'm not particularly concerned that a certain type of tree may or may not be present in steppe terrain or whether it's "steppe" terrain or "desert."

I do care that terrain really is still too unpredictable; one shouldn't have to expect to be fighting on the side of a yawning precipice or on some of the hilliest terrain ever found on what appeared to be flat grasslands. Variety is good, and I realize that it's possible to encounter this type of situation from time to time (the plunging ravines, etc.) and always getting the same battlefield would be dull. HOWEVER, you should know that if you're not in the forests or near mountains, then you're very unlikely to be fighting an Alpine battle.

Still having fun regardless.
 
I think that there should still be an area, where, you can face different enimies, maybe the arena can also have different terrain genereated? You can chose or set it to random. Imagine, having a large scale snow battle in the arena. IGnoreing the fact that the workers can't do that, it would be fun.
 
The thing that Jstrange is complaining about is when you fight in an impossibly hilly landscape while you're on a flat area of the world map. Flat world map areas should translate into flat(ish) battlefield maps.

There's a major problem with this view. Every single goddamn fecking part of the world map which is accessible to the player is as flat as an emaciated Kate Moss. There is no accessible part of the map that looks in any way hilly.

Now if this were resolved, (i.e. foothils around mountains and such, where the world map looks visibly hilly) you'd be able to have the world map terrain correspond with the battlefield terrain and still have some hilly levels.
 
Since we can't go over the mountains on the map, we get to settle for getting mountains in battle when we're NEAR mountains on the map.
Deal with the awesome. :cool:
 
Aw, Mr. Strange is too jaded. He probably played this game to death like I have played games to death, even the best ones can get dull after awhile.
 
Destichado said:
Since we can't go over the mountains on the map, we get to settle for getting mountains in battle when we're NEAR mountains on the map.
Deal with the awesome. :cool:

That, or what ingolfis and I suggested:

Flat areas on the world map made completely flat and hilly areas hilly, so that you can clearly see what the area is like.
 
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