Warband having been put to consoles and the likelihood of the same thing happening to Bannerlord
They put zero effort into the console release for warband, and it barely sold. The xbox part of this forum is full of people saying how the multiplayer is full of bots and hackers, how there are constant crashes, multiple features don't work, and the performance is bad. The console board moderator even told people straight up not to buy it.
As much as Taleworlds is a trendchasing company nowadays I really don't think the radial menu is intrinsically a console thing, nor is reduced complexity in game mechanics. Plenty of PC only games in recent years have been going on that trajectory because that's what the game psychologist journals tell them is effective. Anyway, in many ways bannerlord is a lot more complex than warband, with an esoteric leveling system I still don't really get, a hypercomplex combat system that literally nobody outside the company truly understands, and a food / garrison / siege system that I actually think could be good and that warband was missing. It's just that most of this complexity is on the edges of how most people interact with the game.