sonya i was trying to send you an instant message but not mutch luck, i'll keep trying.
I did a search for 'subotai' and found a 'female armour mini mod'. Is that the one you mean?:
http://forums.taleworlds.com/index.php/topic,69154.0.html
Seriously you could do better than that, how about this?:
http://web.t-online.hu/findadezso/
It's meant to be installed to native but we can still take the needed files and install them in our mod.
But there are other mods with some really cool female armours. I really like the female armours and robes in 'Prophesy of Pendor' ... check out the pics in the first post of this thread:
http://forums.taleworlds.com/index.php/topic,66144.0.html
Ok lets get down to buisiness installing the subotai armours. I hope kt0 doesn't mind this rather 'off topic' post but if i can give this example then maybe others can follow it and use it as a reference. I'm no expert with brfedit and i'm no expert with graphics/mesh/textures either. My knowlede is confined to slimming down brf files to just the items you want, and then installing them.
I'd recommend you install v0.70 of conquest first because that the version i'm using in the example and the itemkinds file HAS changed since v.0.50 and you'll need to start a new game anyway.
first thing i notice is that 'Conquest v0.70' already has two of the armours in that armour minimod; the leather and the lamellar so we won't install those two armours.
1) extract the 'female armor mini-mod' to program files/mount and blade/modules and likewise extract 'Conquest v0.70' to the same location.
2) make copies of both these folders and put them somewhere.
3) open brfedit. You'll see six tabs:
mesh
mat
tex
col
skel
shader
we only need to be concerned with the first three. Open 'mesh' (meshes). These are the shape or model of the item that the materials and textures are used on and these are basically the names the game uses to reference each item.
browse to modules/female armour mini-mod/resources and open 'sbtai_plate.brf'. You should see this:
sbtai_platebikini
fem_leather_jerkin
fem_lamellar_armor
sbtai_platearmor2
sbtai_platearmor1
ceremarmor
4) before we do anything else, have a look at the items. If you choose the mat and tex tabs and have a look at the art these meshes use you'll notice that most items have an accompanying mat and texture file. Some however do not and i can only assume that is because mount and blade already has the materials and textures that these items use.
Sometimes you'll find lod. files which accompany a mesh ... these are just simpler versions of the mesh that the game uses to display the item at a distance, but in our case there are none here in this mini mod. But if there were we'd keep them.
5) 'Conquest v0.70' already has two of these armours from the minimod ... the leather and the lamellar so to avoid file conflicts we are going to delete the MESHES:
fem_leather_jerkin
fem_lamellar_armor
... just click on each one and below the list you'll see a 'delete' button. So delete both these meshes.
6) Looking under the 'mat' and 'tex' tabs i can see no art files which accompany those two items so no worries. We are ready to save the file having deleted those two items from it.
- at the top you'll see a button 'save' so save your altered file and overwrite the old one.
7) now manually go into modules/female armor mini-mod/resources and copy the altered file 'sbtai_plate.brf' over to --> modules/conquest v0.70/resources
8 ) now copy all the textures from modules/female armor mini-mod/textures over to --> modules/conquest v0.70/textures
9) To tell the game to use this new stuff; open modules/female armor mini-mod/module.ini and near the bottom you'll see;
load_module_resource = sbtai_plate
... copy this line and open modules/conquest v0.70/module.ini, and paste that line where kt0 has put the stuff he's added so it looks something like this:
# kt additions
load_module_resource = osp_swords
load_module_resource = osp_blunt_weapons
load_module_resource = osp_polearms
load_module_resource = osp_ranged
load_module_resource = talak_weapons
load_module_resource = viking_weapons
load_module_resource = weapons_james
load_module_resource = communityhelms
load_module_resource = mod_armor
load_module_resource = osp_horses
load_module_resource = kt_black_ranged
load_module_resource = kt_horses
load_module_resource = lotrweapons_light
load_module_resource = sbtai_plate
# end kt additions
10) now the game has got the meshes and textures we need but we actually need to create some items to use these meshes. The female armor mini-mod has done this for us.
If you open module/female armor mini-mod/itemkinds1.txt and scroll to the bottom of the file you'll see these items are all there:
itm_leather_jerkin_female Female_Leather_Jerkin Female_Leather_Jerkin 1 fem_leather_jerkin 0 553713677 0 321 123731968 6.000000 100 0 23 6 0 0 0 0 0 0 0 0
0
itm_plate_armor_female Female_Plate_Armor Female_Plate_Armor 1 sbtai_platearmor2 0 16842765 0 6553 704643238 27.000000 100 0 55 17 9 0 0 0 0 0 0 0
0
itm_plate_armor_female2 Female_Plate_Armor Female_Plate_Armor 1 sbtai_platearmor1 0 16842765 0 3000 704643238 27.000000 100 0 35 17 9 0 0 0 0 0 0 0
0
itm_ceremonial_armor_female Ceremonial_Armor Ceremonial_Armor 1 ceremarmor 0 16842765 0 3000 704643238 27.000000 100 0 35 17 9 0 0 0 0 0 0 0
0
itm_lamellar_armor_female Female_Lamellar_Armor Female_Lamellar_Armor 1 femlamellar_armor 0 16842765 0 2410 704643236 25.000000 100 0 48 13 0 0 0 0 0 0 0 0
0
itm_bikini Bikini Bikini 1 sbtai_platebikini 0 16842765 0 200 704643236 17.000000 100 0 5 2 7 0 0 0 0 0 0 0
0
But we are not going to use the leather and lamellar so we'll copy the lines we need:
itm_plate_armor_female Female_Plate_Armor Female_Plate_Armor 1 sbtai_platearmor2 0 16842765 0 6553 704643238 27.000000 100 0 55 17 9 0 0 0 0 0 0 0
0
itm_plate_armor_female2 Female_Plate_Armor Female_Plate_Armor 1 sbtai_platearmor1 0 16842765 0 3000 704643238 27.000000 100 0 35 17 9 0 0 0 0 0 0 0
0
itm_ceremonial_armor_female Ceremonial_Armor Ceremonial_Armor 1 ceremarmor 0 16842765 0 3000 704643238 27.000000 100 0 35 17 9 0 0 0 0 0 0 0
0
itm_bikini Bikini Bikini 1 sbtai_platebikini 0 16842765 0 200 704643236 17.000000 100 0 5 2 7 0 0 0 0 0 0 0
0
... and paste them at the bottom of modules/conquest v0.70/itemkinds1.txt - making sure we slip them in at the END/BOTTOM of the file before the last item there which is an unused item so it looks kinda like this
itm_drakesbane_l4 Drakesbane Drakesbane 1 lui_khergitpikestrong 0 4227076 4222124851987200 215 8202 4.000000 25 0 0 0 9 33792 92 0 200 0 289 33
0
itm_drakesbane_l5 Drakesbane Drakesbane 1 lui_khergitpikestrong 0 4227076 4222124851987200 215 8202 4.000000 25 0 0 0 9 34816 93 0 200 0 290 34
0
itm_plate_armor_female Female_Plate_Armor Female_Plate_Armor 1 sbtai_platearmor2 0 16842765 0 6553 704643238 27.000000 100 0 55 17 9 0 0 0 0 0 0 0
0
itm_plate_armor_female2 Female_Plate_Armor Female_Plate_Armor 1 sbtai_platearmor1 0 16842765 0 3000 704643238 27.000000 100 0 35 17 9 0 0 0 0 0 0 0
0
itm_ceremonial_armor_female Ceremonial_Armor Ceremonial_Armor 1 ceremarmor 0 16842765 0 3000 704643238 27.000000 100 0 35 17 9 0 0 0 0 0 0 0
0
itm_bikini Bikini Bikini 1 sbtai_platebikini 0 16842765 0 200 704643236 17.000000 100 0 5 2 7 0 0 0 0 0 0 0
0
itm_items_end ITEMS_END ITEMS_END 1 crown_ornate 0 2147483660 0 1 704643236 4.000000 1 58 0 0 0 0 0 0 0 0 0 0
0
11) Lastly, because we've added items to itemkinds1.txt we need to alter the number at the top of the file, this number basically is a count of the ammount of items in the file and it DOESN'T LIKE TO BE WRONG.
itemsfile version 2
503
itm_no_item INVALID_ITEM INVALID_ITEM 1 practice_sword 0 12582914 9223388529554358287 3 0 1.500000 100 0 0 0 0 16384 103 0 90 0 522 528
0
... so because we've added 4 items to the file we need to increase that number by four so 503 will now be 507.
Save the file. Load Conquest v0.70 and you should find all that stuff in the shops.
If you want certain troops to wear those items then use the troop editor to add those items to the troops you want. That's easy.
If you want to change the attributes of those items ... like armour rating, weight, price ect the use the item editor.
Good luck i hope it works!