Sir William Kelland said:... speaking for myself i usually get both armour and crown a short while (a day or two probably) after taking a major town, although sometimes i've been given the crown first and then get the armour a bit later .... i cant really fathom what triggers these gifts exactly but seeing as they are a 'gift from your townspeople' then it's fair to assume you at least need a town.
OCelerid said:Anybody else notice this bug, the door to the prisons in towns and castles you own suddenly become doors to the castle courtyard and you're no longer able to go mock your prisoners?
OCelerid said:Also kt0 is there any documentation about what the different resources do, for me Jelkala just reveled their militaristic tradition *after i beat them down /rawr*?
Betoxico said:How can I get more house troops??
I am at war with the vaegirs...and...I run out of archers!! jajaja!
I have a loot of croosbowman from swadia, since I am the ruler of Suno and Praven...
But I like Archers! I have some Rangers..but I need more archer fellows...
Some advise?
Correct.OCelerid said:so the first is the 'discovered' resource and the second is the improvement you build upon it correct?
Nope, just one.Also can a center have more than 1 resource?
At the moment these guys are there to serve as a) more interesting/difficult bandit types (as requested) and b) less difficult centers to take. We have plans for them in the unforseeable future.Sir William Kelland said:I'm curious to find out what the black khergits and dark knights are up to ... are they taking fiefs? Do they have any lords i could recruit?
Mayhem!- but someone tell me what the black khergits and dark knights are up to please?
Once they no longer own the castle, they stop spawning.Sir William Kelland said:... so, if take the black knights or black khergits only castles they'll still spawn like regular bandits even though they have no fief? And if so will they spawn from right underneath my castle?!
Good eyes. Fixed now.And by the way kt0, whilst i was rummaging about in the itemkinds1.txt i noticed that you spelt the mesh name for the bow case of the fast bow wrong ... i checked with the black bow spelling (they use the same bowcase right?).
They seem to be within the expected tolerance. The code that generates weapon proficiencies has a random element in it up to 10+10% though now that I've messed with the troop formats more, I'll probably change it to be less than that.And maybe i'm mistaken but looking at the stats of the house infantry and veterans ... the weapon proficiencys seem to be better for the level 1 troops than for the level 2 troops? (maybe the level 2's have better equipment? ... i didn't look).