Resolved Confronted enemy parties have wrong leaders (visual)

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Version number
e1.6.2
Branch
Beta
Modded/unmodded
No, I didn't use any mods.

Smokehound

Recruit
Has been happening a lot, in this case with Khuzait.
Most of the time the person displayed is incorrect and sometimes even the gender is wrong relative to the name.

xSGStng.jpg
 
Do you have a save file that is just before the conversation?
Do you have a save file of session that you experienced this issue? With your save file, we can reproduce the issue much easier and faster. For more information regarding how to send us your save files, you can check this thread out. You can find your save file here:
C:\Users\username\Documents\Mount and Blade II Bannerlord\Game Saves

You can send your save files to us via upload.taleworlds.com site. Please write your username and this threads URL into the description box so that we can find it easier. Thanks for reporting and sorry for any inconvenience!
 
Do you have a save file that is just before the conversation?

Best effort save game was just uploaded (23/08/2021, 13:34 UTC +2). Filename WrongLeaders.rar, description field specifying the URL of this thread.

As a suggestion, since the save games are obviously vital for debugging the various issues: Since it is somewhat hard for the end-user to know which save game is the most current for whatever issue encountered, perhaps it would be a good idea to add a hotkey for debugging purposes: For example if the user encounters an alleged bug, he or she could generate a separate debug dump containing the .sav data and whatever other stuff you ideally need to debug issues? For example if all of the builds, even the normal ones would support creation of a debug dump through pressing e.g. "R-Shift + D" (similar to R-Shift + T on "perf test" builds) pinpointing a bug would become somewhat easier for both the users and the developers.

Also, ideally it might make sense to increase the file size limit of the != crash file uploader (http://upload.taleworlds.com:8080/index.php) and also make it output some sort of a reference / id code (similar to the crash uploader) so that the uploaded file can be referred without specifying the information which I did specify (e.g. uploaded on 23/08/2021, 13:34 UTC +2).
 
Best effort save game was just uploaded (23/08/2021, 13:34 UTC +2). Filename WrongLeaders.rar, description field specifying the URL of this thread.
Got the file, forwarded!
As a suggestion, since the save games are obviously vital for debugging the various issues: Since it is somewhat hard for the end-user to know which save game is the most current for whatever issue encountered, perhaps it would be a good idea to add a hotkey for debugging purposes: For example if the user encounters an alleged bug, he or she could generate a separate debug dump containing the .sav data and whatever other stuff you ideally need to debug issues? For example if all of the builds, even the normal ones would support creation of a debug dump through pressing e.g. "R-Shift + D" (similar to R-Shift + T on "perf test" builds) pinpointing a bug would become somewhat easier for both the users and the developers.
Forwarded to the team, thanks!
Also, ideally it might make sense to increase the file size limit of the != crash file uploader (http://upload.taleworlds.com:8080/index.php) and also make it output some sort of a reference / id code (similar to the crash uploader) so that the uploaded file can be referred without specifying the information which I did specify (e.g. uploaded on 23/08/2021, 13:34 UTC +2).
We have something in the works for the site that is work in progress at the moment.
 
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