jipped
Regular
The units that tend to be heavily armored and should be the heavy infantry are not doing their job.
I'm aware of numerous posts wanting shield walls/line formations to have A.I turn around or face the enemy quicker from behind. This is hopefully going to be fixed.
However, almost every beta video I watch the Sergeants, Oathsworn, and so on(one handed weapon with shield) are getting demolished when I feel that shouldn't be the case.
I expect for balance sake the two handers should do more damage, be quicker and have decent armor but something needs to change for the heavy infantry. Have them do a little more damage or have quicker reactions?
Some of you are better with programming or explaining a.i so you can chime in. I just hope something gets tweaked here.
I'm aware of numerous posts wanting shield walls/line formations to have A.I turn around or face the enemy quicker from behind. This is hopefully going to be fixed.
However, almost every beta video I watch the Sergeants, Oathsworn, and so on(one handed weapon with shield) are getting demolished when I feel that shouldn't be the case.
I expect for balance sake the two handers should do more damage, be quicker and have decent armor but something needs to change for the heavy infantry. Have them do a little more damage or have quicker reactions?
Some of you are better with programming or explaining a.i so you can chime in. I just hope something gets tweaked here.